Example #1
0
        public void QuaternionToEuler_MainRotations(float3 expected, Quaternion quat)
        {
            var actual = Quaternion.QuaternionToEuler(quat, true);

            Assert.Equal(expected.x, actual.x, 4);
            Assert.Equal(expected.y, actual.y, 4);
            Assert.Equal(expected.z, actual.z, 4);
        }
Example #2
0
        // TODO: Check if transform is right, or lefthanded and transform it accordingly, to match imported scene and scene display in FUSEE
        private static TransformComponent GetXForm(Matrix4x4 transform)
        {
            Vector3D     scaling, translation;
            AsQuaternion rotation;

            transform.Decompose(out scaling, out rotation, out translation);
            FuQuaternion fuRot = new FuQuaternion(rotation.X, rotation.Y, rotation.Z, rotation.W);
            float3       ypr   = FuQuaternion.QuaternionToEuler(fuRot);

            return(new TransformComponent
            {
                Translation = new float3(translation.X, translation.Y, translation.Z),
                Rotation = ypr,
                Scale = new float3(scaling.X, scaling.Y, scaling.Z)
            });
        }