/// <summary>
 /// Transposes a matrix.
 /// </summary>
 /// <param name="m">A <see cref="Matrix4F"/> instance.</param>
 /// <returns>A new <see cref="Matrix4F"/> instance containing the transposed matrix.</returns>
 public static Matrix4F Transpose(Matrix4F m)
 {
     Matrix4F t = new Matrix4F(m);
     t.Transpose();
     return t;
 }
Example #2
0
 /// <summary>
 /// Adds two matrices.
 /// </summary>
 /// <param name="a">A <see cref="Matrix4F"/> instance.</param>
 /// <param name="b">A <see cref="Matrix4F"/> instance.</param>
 /// <returns>A new <see cref="Matrix4F"/> instance containing the sum.</returns>
 public static Matrix4F operator+(Matrix4F a, Matrix4F b)
 {
     return(Matrix4F.Add(a, b));
 }
 /// <summary>
 /// Transforms a given vector by a matrix applying the positional matrix components but omitting the projection components.
 /// </summary>
 /// <param name="matrix">A <see cref="Matrix4F"/> instance.</param>
 /// <param name="vector">A <see cref="Vector3F"/> instance.</param>
 /// <returns>A new <see cref="Vector3F"/> instance containing the result.</returns>
 public static Vector3F Transform(Matrix4F matrix, Vector3F vector)
 {
     return new Vector3F(
         (matrix.M11 * vector.X) + (matrix.M12 * vector.Y) + (matrix.M13 * vector.Z) + matrix.M14,
         (matrix.M21 * vector.X) + (matrix.M22 * vector.Y) + (matrix.M23 * vector.Z) + matrix.M24,
         (matrix.M31 * vector.X) + (matrix.M32 * vector.Y) + (matrix.M33 * vector.Z) + matrix.M34);
 }
 /// <summary>
 /// Transforms a given 3F vector by a matrix using perspective division.
 /// </summary>
 /// <remarks>
 /// Before the matrix multiplication the 3F vector is extended to 4F by setting its W component to 1.
 /// After the matrix multiplication the resulting 4D vector is transformed to 3D by dividing X, Y, and Z by W.
 /// (perspective division).
 /// </remarks>
 /// <param name="matrix">A <see cref="Matrix4F"/> instance.</param>
 /// <param name="vector">A <see cref="Vector3F"/> instance.</param>
 /// <returns>A new <see cref="Vector3D"/> instance containing the result.</returns>
 public static Vector3F TransformPD(Matrix4F matrix, Vector3F vector)
 {
     float w = (matrix.M41 * vector.X) + (matrix.M42 * vector.Y) + (matrix.M43 * vector.Z) + matrix.M44;
     return new Vector3F(
         ((matrix.M11 * vector.X) + (matrix.M12 * vector.Y) + (matrix.M13 * vector.Z) + matrix.M14) / w,
         ((matrix.M21 * vector.X) + (matrix.M22 * vector.Y) + (matrix.M23 * vector.Z) + matrix.M24) / w,
         ((matrix.M31 * vector.X) + (matrix.M32 * vector.Y) + (matrix.M33 * vector.Z) + matrix.M34) / w);
 }
        /// <summary>
        /// Subtracts a matrix from a matrix and put the result in a third matrix.
        /// </summary>
        /// <param name="a">A <see cref="Matrix4F"/> instance to subtract from.</param>
        /// <param name="b">A <see cref="Matrix4F"/> instance to subtract.</param>
        /// <param name="result">A <see cref="Matrix4F"/> instance to hold the result.</param>
        /// <remarks>result[x][y] = a[x][y] - b[x][y]</remarks>
        public static void Subtract(Matrix4F a, Matrix4F b, ref Matrix4F result)
        {
            result.M11 = a.M11 - b.M11;
            result.M12 = a.M12 - b.M12;
            result.M13 = a.M13 - b.M13;
            result.M14 = a.M14 - b.M14;

            result.M21 = a.M21 - b.M21;
            result.M22 = a.M22 - b.M22;
            result.M23 = a.M23 - b.M23;
            result.M24 = a.M24 - b.M24;

            result.M31 = a.M31 - b.M31;
            result.M32 = a.M32 - b.M32;
            result.M33 = a.M33 - b.M33;
            result.M34 = a.M34 - b.M34;

            result.M41 = a.M41 - b.M41;
            result.M42 = a.M42 - b.M42;
            result.M43 = a.M43 - b.M43;
            result.M44 = a.M44 - b.M44;
        }
 /// <summary>
 /// Transforms a given vector by a matrix.
 /// </summary>
 /// <param name="matrix">A <see cref="Matrix4F"/> instance.</param>
 /// <param name="vector">A <see cref="Vector4F"/> instance.</param>
 /// <returns>A new <see cref="Vector4F"/> instance containing the result.</returns>
 public static Vector4F Transform(Matrix4F matrix, Vector4F vector)
 {
     return new Vector4F(
         (matrix.M11 * vector.X) + (matrix.M12 * vector.Y) + (matrix.M13 * vector.Z) + (matrix.M14 * vector.W),
         (matrix.M21 * vector.X) + (matrix.M22 * vector.Y) + (matrix.M23 * vector.Z) + (matrix.M24 * vector.W),
         (matrix.M31 * vector.X) + (matrix.M32 * vector.Y) + (matrix.M33 * vector.Z) + (matrix.M34 * vector.W),
         (matrix.M41 * vector.X) + (matrix.M42 * vector.Y) + (matrix.M43 * vector.Z) + (matrix.M44 * vector.W));
 }
 /// <summary>
 /// Transform the vectors in the given array.
 /// </summary>
 /// <param name="vectors">An array of vectors to transform.</param>
 /// <param name="transformation">The transformation.</param>
 /// <remarks>
 /// This method changes the vector values in the <paramref name="vectors"/> array.
 /// </remarks>
 public static void TransformArray(Vector4FArrayList vectors, Matrix4F transformation)
 {
     for (int i = 0; i < vectors.Count; i++)
     {
         vectors[i] = transformation * vectors[i];
     }
 }
 /// <summary>
 /// Subtracts a matrix from a matrix.
 /// </summary>
 /// <param name="a">A <see cref="Matrix4F"/> instance to subtract from.</param>
 /// <param name="b">A <see cref="Matrix4F"/> instance to subtract.</param>
 /// <returns>A new <see cref="Matrix4F"/> instance containing the difference.</returns>
 /// <remarks>result[x][y] = a[x][y] - b[x][y]</remarks>
 public static Matrix4F Subtract(Matrix4F a, Matrix4F b)
 {
     return new Matrix4F(
         a.M11 - b.M11, a.M12 - b.M12, a.M13 - b.M13, a.M14 - b.M14,
         a.M21 - b.M21, a.M22 - b.M22, a.M23 - b.M23, a.M24 - b.M24,
         a.M31 - b.M31, a.M32 - b.M32, a.M33 - b.M33, a.M34 - b.M34,
         a.M41 - b.M41, a.M42 - b.M42, a.M43 - b.M43, a.M44 - b.M44
         );
 }
Example #9
0
 /// <summary>
 /// Multiplies two matrices.
 /// </summary>
 /// <param name="a">A <see cref="Matrix4F"/> instance.</param>
 /// <param name="b">A <see cref="Matrix4F"/> instance.</param>
 /// <returns>A new <see cref="Matrix4F"/> instance containing the result.</returns>
 public static Matrix4F operator*(Matrix4F a, Matrix4F b)
 {
     return(Matrix4F.Multiply(a, b));
 }
Example #10
0
 /// <summary>
 /// Transforms a given vector by a matrix.
 /// </summary>
 /// <param name="matrix">A <see cref="Matrix4F"/> instance.</param>
 /// <param name="vector">A <see cref="Vector4F"/> instance.</param>
 /// <returns>A new <see cref="Vector4F"/> instance containing the result.</returns>
 public static Vector4F operator*(Matrix4F matrix, Vector4F vector)
 {
     return(Matrix4F.Transform(matrix, vector));
 }
Example #11
0
 /// <summary>
 /// Subtracts a scalar from a matrix.
 /// </summary>
 /// <param name="a">A <see cref="Matrix4F"/> instance.</param>
 /// <param name="s">A <see cref="Matrix4F"/> instance.</param>
 /// <returns>A new <see cref="Matrix4F"/> instance containing the difference.</returns>
 public static Matrix4F operator-(Matrix4F a, float s)
 {
     return(Matrix4F.Subtract(a, s));
 }
Example #12
0
 /// <summary>
 /// Subtracts a matrix from a matrix.
 /// </summary>
 /// <param name="a">A <see cref="Matrix4F"/> instance.</param>
 /// <param name="b">A <see cref="Matrix4F"/> instance.</param>
 /// <returns>A new <see cref="Matrix4F"/> instance containing the difference.</returns>
 public static Matrix4F operator-(Matrix4F a, Matrix4F b)
 {
     return(Matrix4F.Subtract(a, b));
 }
Example #13
0
 /// <summary>
 /// Adds a matrix and a scalar.
 /// </summary>
 /// <param name="a">A <see cref="Matrix4F"/> instance.</param>
 /// <param name="s">A scalar.</param>
 /// <returns>A new <see cref="Matrix4F"/> instance containing the sum.</returns>
 public static Matrix4F operator+(float s, Matrix4F a)
 {
     return(Matrix4F.Add(a, s));
 }
        /// <summary>
        /// Multiplies two matrices.
        /// </summary>
        /// <param name="a">A <see cref="Matrix4F"/> instance.</param>
        /// <param name="b">A <see cref="Matrix4F"/> instance.</param>
        /// <returns>A new <see cref="Matrix4F"/> instance containing the result.</returns>
        public static Matrix4F Multiply(Matrix4F a, Matrix4F b)
        {
            return new Matrix4F(
                a.M11 * b.M11 + a.M12 * b.M21 + a.M13 * b.M31 + a.M14 * b.M41,
                a.M11 * b.M12 + a.M12 * b.M22 + a.M13 * b.M32 + a.M14 * b.M42,
                a.M11 * b.M13 + a.M12 * b.M23 + a.M13 * b.M33 + a.M14 * b.M43,
                a.M11 * b.M14 + a.M12 * b.M24 + a.M13 * b.M34 + a.M14 * b.M44,

                a.M21 * b.M11 + a.M22 * b.M21 + a.M23 * b.M31 + a.M24 * b.M41,
                a.M21 * b.M12 + a.M22 * b.M22 + a.M23 * b.M32 + a.M24 * b.M42,
                a.M21 * b.M13 + a.M22 * b.M23 + a.M23 * b.M33 + a.M24 * b.M43,
                a.M21 * b.M14 + a.M22 * b.M24 + a.M23 * b.M34 + a.M24 * b.M44,

                a.M31 * b.M11 + a.M32 * b.M21 + a.M33 * b.M31 + a.M34 * b.M41,
                a.M31 * b.M12 + a.M32 * b.M22 + a.M33 * b.M32 + a.M34 * b.M42,
                a.M31 * b.M13 + a.M32 * b.M23 + a.M33 * b.M33 + a.M34 * b.M43,
                a.M31 * b.M14 + a.M32 * b.M24 + a.M33 * b.M34 + a.M34 * b.M44,

                a.M41 * b.M11 + a.M42 * b.M21 + a.M43 * b.M31 + a.M44 * b.M41,
                a.M41 * b.M12 + a.M42 * b.M22 + a.M43 * b.M32 + a.M44 * b.M42,
                a.M41 * b.M13 + a.M42 * b.M23 + a.M43 * b.M33 + a.M44 * b.M43,
                a.M41 * b.M14 + a.M42 * b.M24 + a.M43 * b.M34 + a.M44 * b.M44
                );
        }
 /// <summary>
 /// Transform the vectors in the given array.
 /// </summary>
 /// <param name="vectors">An array of vectors to transform.</param>
 /// <param name="transformation">The transformation.</param>
 /// <remarks>
 /// This method changes the vector values in the <paramref name="vectors"/> array.
 /// </remarks>
 public static void TransformArray(Vector3FArrayList vectors, Matrix4F transformation)
 {
     for (int i = 0; i < vectors.Count; i++)
     {
         vectors[i] = Matrix4F.Transform(transformation, vectors[i]);
     }
 }
        /// <summary>
        /// Multiplies two matrices and put the result in a third matrix.
        /// </summary>
        /// <param name="a">A <see cref="Matrix4F"/> instance.</param>
        /// <param name="b">A <see cref="Matrix4F"/> instance.</param>
        /// <param name="result">A <see cref="Matrix4F"/> instance to hold the result.</param>
        public static void Multiply(Matrix4F a, Matrix4F b, ref Matrix4F result)
        {
            result.M11 = a.M11 * b.M11 + a.M12 * b.M21 + a.M13 * b.M31 + a.M14 * b.M41;
            result.M12 = a.M11 * b.M12 + a.M12 * b.M22 + a.M13 * b.M32 + a.M14 * b.M42;
            result.M13 = a.M11 * b.M13 + a.M12 * b.M23 + a.M13 * b.M33 + a.M14 * b.M43;
            result.M14 = a.M11 * b.M14 + a.M12 * b.M24 + a.M13 * b.M34 + a.M14 * b.M44;

            result.M21 = a.M21 * b.M11 + a.M22 * b.M21 + a.M23 * b.M31 + a.M24 * b.M41;
            result.M22 = a.M21 * b.M12 + a.M22 * b.M22 + a.M23 * b.M32 + a.M24 * b.M42;
            result.M23 = a.M21 * b.M13 + a.M22 * b.M23 + a.M23 * b.M33 + a.M24 * b.M43;
            result.M24 = a.M21 * b.M14 + a.M22 * b.M24 + a.M23 * b.M34 + a.M24 * b.M44;

            result.M31 = a.M31 * b.M11 + a.M32 * b.M21 + a.M33 * b.M31 + a.M34 * b.M41;
            result.M32 = a.M31 * b.M12 + a.M32 * b.M22 + a.M33 * b.M32 + a.M34 * b.M42;
            result.M33 = a.M31 * b.M13 + a.M32 * b.M23 + a.M33 * b.M33 + a.M34 * b.M43;
            result.M34 = a.M31 * b.M14 + a.M32 * b.M24 + a.M33 * b.M34 + a.M34 * b.M44;

            result.M41 = a.M41 * b.M11 + a.M42 * b.M21 + a.M43 * b.M31 + a.M44 * b.M41;
            result.M42 = a.M41 * b.M12 + a.M42 * b.M22 + a.M43 * b.M32 + a.M44 * b.M42;
            result.M43 = a.M41 * b.M13 + a.M42 * b.M23 + a.M43 * b.M33 + a.M44 * b.M43;
            result.M44 = a.M41 * b.M14 + a.M42 * b.M24 + a.M43 * b.M34 + a.M44 * b.M44;
        }
 /// <summary>
 /// Transform the vectors in the given array and put the result in another array.
 /// </summary>
 /// <param name="vectors">An array of vectors to transform.</param>
 /// <param name="transformation">The transformation.</param>
 /// <param name="result">An array of vectors to put the transformation results in (should be empty).</param>
 public static void TransformArray(Vector3FArrayList vectors, Matrix4F transformation, Vector3FArrayList result)
 {
     for (int i = 0; i < vectors.Count; i++)
     {
         result.Add(Matrix4F.Transform(transformation, vectors[i]));
     }
 }
 /// <summary>
 /// Subtracts a scalar from a matrix.
 /// </summary>
 /// <param name="a">A <see cref="Matrix4F"/> instance.</param>
 /// <param name="s">A scalar.</param>
 /// <returns>A new <see cref="Matrix4F"/> instance containing the difference.</returns>
 public static Matrix4F Subtract(Matrix4F a, float s)
 {
     return new Matrix4F(
         a.M11 - s, a.M12 - s, a.M13 - s, a.M14 - s,
         a.M21 - s, a.M22 - s, a.M23 - s, a.M24 - s,
         a.M31 - s, a.M32 - s, a.M33 - s, a.M34 - s,
         a.M41 - s, a.M42 - s, a.M43 - s, a.M44 - s
         );
 }
 /// <summary>
 /// Initializes a new instance of the <see cref="Matrix4F"/> class using a given matrix.
 /// </summary>
 public Matrix4F(Matrix4F m)
 {
     _m11 = m.M11; _m12 = m.M12; _m13 = m.M13; _m14 = m.M14;
     _m21 = m.M21; _m22 = m.M22; _m23 = m.M23; _m24 = m.M24;
     _m31 = m.M31; _m32 = m.M32; _m33 = m.M33; _m34 = m.M34;
     _m41 = m.M41; _m42 = m.M42; _m43 = m.M43; _m44 = m.M44;
 }
        /// <summary>
        /// Subtracts a scalar from a matrix and put the result in a third matrix.
        /// </summary>
        /// <param name="a">A <see cref="Matrix4F"/> instance.</param>
        /// <param name="s">A scalar.</param>
        /// <param name="result">A <see cref="Matrix4F"/> instance to hold the result.</param>
        public static void Subtract(Matrix4F a, float s, ref Matrix4F result)
        {
            result.M11 = a.M11 - s;
            result.M12 = a.M12 - s;
            result.M13 = a.M13 - s;
            result.M14 = a.M14 - s;

            result.M21 = a.M21 - s;
            result.M22 = a.M22 - s;
            result.M23 = a.M23 - s;
            result.M24 = a.M24 - s;

            result.M31 = a.M31 - s;
            result.M32 = a.M32 - s;
            result.M33 = a.M33 - s;
            result.M34 = a.M34 - s;

            result.M41 = a.M41 - s;
            result.M42 = a.M42 - s;
            result.M43 = a.M43 - s;
            result.M44 = a.M44 - s;
        }
 /// <summary>
 /// Adds two matrices.
 /// </summary>
 /// <param name="a">A <see cref="Matrix4F"/> instance.</param>
 /// <param name="b">A <see cref="Matrix4F"/> instance.</param>
 /// <returns>A new <see cref="Matrix4F"/> instance containing the sum.</returns>
 public static Matrix4F Add(Matrix4F a, Matrix4F b)
 {
     return new Matrix4F(
         a.M11 + b.M11, a.M12 + b.M12, a.M13 + b.M13, a.M14 + b.M14,
         a.M21 + b.M21, a.M22 + b.M22, a.M23 + b.M23, a.M24 + b.M24,
         a.M31 + b.M31, a.M32 + b.M32, a.M33 + b.M33, a.M34 + b.M34,
         a.M41 + b.M41, a.M42 + b.M42, a.M43 + b.M43, a.M44 + b.M44
         );
 }
 /// <summary>
 /// Transforms a given vector by a matrix and put the result in a vector.
 /// </summary>
 /// <param name="matrix">A <see cref="Matrix4F"/> instance.</param>
 /// <param name="vector">A <see cref="Vector4F"/> instance.</param>
 /// <param name="result">A <see cref="Vector4F"/> instance to hold the result.</param>
 public static void Transform(Matrix4F matrix, Vector4F vector, ref Vector4F result)
 {
     result.X = (matrix.M11 * vector.X) + (matrix.M12 * vector.Y) + (matrix.M13 * vector.Z) + (matrix.M14 * vector.W);
     result.Y = (matrix.M21 * vector.X) + (matrix.M22 * vector.Y) + (matrix.M23 * vector.Z) + (matrix.M24 * vector.W);
     result.Z = (matrix.M31 * vector.X) + (matrix.M32 * vector.Y) + (matrix.M33 * vector.Z) + (matrix.M34 * vector.W);
     result.W = (matrix.M41 * vector.X) + (matrix.M42 * vector.Y) + (matrix.M43 * vector.Z) + (matrix.M44 * vector.W);
 }
 /// <summary>
 /// Adds a matrix and a scalar.
 /// </summary>
 /// <param name="a">A <see cref="Matrix4F"/> instance.</param>
 /// <param name="s">A scalar.</param>
 /// <returns>A new <see cref="Matrix4F"/> instance containing the sum.</returns>
 public static Matrix4F Add(Matrix4F a, float s)
 {
     return new Matrix4F(
         a.M11 + s, a.M12 + s, a.M13 + s, a.M14 + s,
         a.M21 + s, a.M22 + s, a.M23 + s, a.M24 + s,
         a.M31 + s, a.M32 + s, a.M33 + s, a.M34 + s,
         a.M41 + s, a.M42 + s, a.M43 + s, a.M44 + s
         );
 }
 /// <summary>
 /// Transforms a given vector by a matrix applying the positional matrix components but omitting the projection components and put the result in a vector.
 /// </summary>
 /// <param name="matrix">A <see cref="Matrix4F"/> instance.</param>
 /// <param name="vector">A <see cref="Vector3F"/> instance.</param>
 /// <param name="result">A <see cref="Vector3F"/> instance to hold the result.</param>
 public static void Transform(Matrix4F matrix, Vector3F vector, ref Vector3F result)
 {
     result.X = (matrix.M11 * vector.X) + (matrix.M12 * vector.Y) + (matrix.M13 * vector.Z) + matrix.M14;
     result.Y = (matrix.M21 * vector.X) + (matrix.M22 * vector.Y) + (matrix.M23 * vector.Z) + matrix.M24;
     result.Z = (matrix.M31 * vector.X) + (matrix.M32 * vector.Y) + (matrix.M33 * vector.Z) + matrix.M34;
 }
        /// <summary>
        /// Adds two matrices and put the result in a third matrix.
        /// </summary>
        /// <param name="a">A <see cref="Matrix4F"/> instance.</param>
        /// <param name="b">A <see cref="Matrix4F"/> instance.</param>
        /// <param name="result">A <see cref="Matrix4F"/> instance to hold the result.</param>
        public static void Add(Matrix4F a, Matrix4F b, ref Matrix4F result)
        {
            result.M11 = a.M11 + b.M11;
            result.M12 = a.M12 + b.M12;
            result.M13 = a.M13 + b.M13;
            result.M14 = a.M14 + b.M14;

            result.M21 = a.M21 + b.M21;
            result.M22 = a.M22 + b.M22;
            result.M23 = a.M23 + b.M23;
            result.M24 = a.M24 + b.M24;

            result.M31 = a.M31 + b.M31;
            result.M32 = a.M32 + b.M32;
            result.M33 = a.M33 + b.M33;
            result.M34 = a.M34 + b.M34;

            result.M41 = a.M41 + b.M41;
            result.M42 = a.M42 + b.M42;
            result.M43 = a.M43 + b.M43;
            result.M44 = a.M44 + b.M44;
        }
 /// <summary>
 /// Transforms a given vector by a matrix using perspective division and put the result in a vector.
 /// </summary>
 /// <remarks>
 /// Before the matrix multiplication the 3F vector is extended to 4F by setting its W component to 1.
 /// After the matrix multiplication the resulting 4F vector is transformed to 3F by dividing X, Y, and Z by W.
 /// (perspective division).
 /// </remarks>
 /// <param name="matrix">A <see cref="Matrix4F"/> instance.</param>
 /// <param name="vector">A <see cref="Vector3F"/> instance.</param>
 /// <param name="result">A <see cref="Vector3F"/> instance to hold the result.</param>
 public static void TransformPD(Matrix4F matrix, Vector3F vector, ref Vector3F result)
 {
     float w = (matrix.M41 * vector.X) + (matrix.M42 * vector.Y) + (matrix.M43 * vector.Z) + matrix.M44;
     result.X = ((matrix.M11 * vector.X) + (matrix.M12 * vector.Y) + (matrix.M13 * vector.Z) + matrix.M14) / w;
     result.Y = ((matrix.M21 * vector.X) + (matrix.M22 * vector.Y) + (matrix.M23 * vector.Z) + matrix.M24) / w;
     result.Z = ((matrix.M31 * vector.X) + (matrix.M32 * vector.Y) + (matrix.M33 * vector.Z) + matrix.M34) / w;
 }
        /// <summary>
        /// Adds a matrix and a scalar and put the result in a third matrix.
        /// </summary>
        /// <param name="a">A <see cref="Matrix4F"/> instance.</param>
        /// <param name="s">A scalar.</param>
        /// <param name="result">A <see cref="Matrix4F"/> instance to hold the result.</param>
        public static void Add(Matrix4F a, float s, ref Matrix4F result)
        {
            result.M11 = a.M11 + s;
            result.M12 = a.M12 + s;
            result.M13 = a.M13 + s;
            result.M14 = a.M14 + s;

            result.M21 = a.M21 + s;
            result.M22 = a.M22 + s;
            result.M23 = a.M23 + s;
            result.M24 = a.M24 + s;

            result.M31 = a.M31 + s;
            result.M32 = a.M32 + s;
            result.M33 = a.M33 + s;
            result.M34 = a.M34 + s;

            result.M41 = a.M41 + s;
            result.M42 = a.M42 + s;
            result.M43 = a.M43 + s;
            result.M44 = a.M44 + s;
        }
        /// <summary>
        /// Calculates the adjoint of the matrix.
        /// </summary>
        /// <returns>A <see cref="Matrix4F"/> instance containing the adjoint of the matrix.</returns>
        public Matrix4F Adjoint()
        {
            Matrix4F result = new Matrix4F();
            for (int row = 0; row < 4; row++)
            {
                for (int col = 0; col < 4; col++)
                {
                    if (((col+row) % 2) == 0)
                        result[row, col] = Minor(col, row).Determinant();
                    else
                        result[row, col] = -Minor(col, row).Determinant();
                }
            }

            return result;
        }
Example #29
0
 /// <summary>
 /// Transforms a given vector by a matrix applying the positional matrix components but omitting the projection components and put the result in a vector.
 /// </summary>
 /// <param name="matrix">A <see cref="Matrix4F"/> instance.</param>
 /// <param name="vector">A <see cref="Vector3F"/> instance.</param>
 /// <param name="result">A <see cref="Vector3F"/> instance to hold the result.</param>
 public static void Transform(Matrix4F matrix, Vector3F vector, ref Vector3F result)
 {
     result.X = (matrix.M11 * vector.X) + (matrix.M12 * vector.Y) + (matrix.M13 * vector.Z) + matrix.M14;
     result.Y = (matrix.M21 * vector.X) + (matrix.M22 * vector.Y) + (matrix.M23 * vector.Z) + matrix.M24;
     result.Z = (matrix.M31 * vector.X) + (matrix.M32 * vector.Y) + (matrix.M33 * vector.Z) + matrix.M34;
 }