public void UpdateTexture(System.Int32 textureHandle) { VideoImpl.UpdateTexture(_handle, textureHandle); }
MonoImpl(string uri, Action loaded, Action <string> error) { _handle = VideoImpl.Create(uri, loaded, error); }
public void Stop() { VideoImpl.Stop(_handle); }
public void Play() { VideoImpl.Play(_handle); }
public void Pause() { VideoImpl.Pause(_handle); }
public void Dispose() { VideoImpl.Dispose(_handle); }