public SerializableSortedList<int, LayerItem> MapGlitchItems(@object decos, Layer layer)
        {
            var items = new SerializableSortedList<int, LayerItem>();
            //FIX middleground items, they are handle a bit different;
            var middleGroundFixX = 0;
            var middleGroundFixY = 0;
            if (layer.Name == "middleground")
            {
                middleGroundFixX = layer.Width /2;
                middleGroundFixY = layer.Height;
            }
            foreach (var obj in decos.object1)
            {
                var item = new LayerItem
                {
                    Height = Convert.ToInt32([email protected](x => x.id == "h").Value),
                    Width = Convert.ToInt32([email protected](x => x.id == "w").Value),
                    X = Convert.ToInt32([email protected](x => x.id == "x").Value) + middleGroundFixX,
                    Y = Convert.ToInt32([email protected](x => x.id == "y").Value) + middleGroundFixY,
                    ZIndex = Convert.ToInt32([email protected](x => x.id == "z").Value),
                    Name = obj.str.Single(x => x.id == "name").Value,
                    SpriteClass = String.Format("{0}.png", obj.str.Single(x => x.id == "sprite_class").Value),
                    Visible = true,
                };
                var rotate = [email protected](x => x.id == "r");
                if (rotate != null)
                {
                    item.Rotate = Convert.ToInt32(rotate.Value);
                }
                if (obj.@bool != null)
                {
                    var flip = [email protected](x => x.id == "h_flip");
                    if (flip != null)
                    {
                        item.Flip = Convert.ToBoolean(flip.Value);
                    }
                }

                items.Add(item.ZIndex, item);
            }
            return items;
        }
 public LayerItemViewModel(LayerItem layerItem)
 {
     _layerItem = layerItem;
     var options = FileManipulationService.LoadOptions();
     _assetsFolder = options.AssetsFolder;
 }