void Update()
        {
            if (m_SkyProfile == null || m_SkyProfile.IsFeatureEnabled(ProfileFeatureKeys.RainSplashFeature) == false)
            {
                ClearSplashRenderers();
                return;
            }

            if (m_SkyProfile.rainSplashArtSet == null || m_SkyProfile.rainSplashArtSet.rainSplashArtItems == null ||
                m_SkyProfile.rainSplashArtSet.rainSplashArtItems.Count == 0)
            {
                ClearSplashRenderers();
                return;
            }

            if (m_SkyProfile.rainSplashArtSet.rainSplashArtItems.Count != m_SplashRenderers.Count)
            {
                ClearSplashRenderers();
                CreateSplashRenderers();
            }

            // Assign a style to each renderer.
            for (int i = 0; i < m_SkyProfile.rainSplashArtSet.rainSplashArtItems.Count; i++)
            {
                RainSplashArtItem  style = m_SkyProfile.rainSplashArtSet.rainSplashArtItems[i];
                RainSplashRenderer r     = m_SplashRenderers[i];

                r.UpdateForTimeOfDay(m_SkyProfile, m_TimeOfDay, style);
            }
        }
        public void CreateSplashRenderers()
        {
            for (int i = 0; i < m_SkyProfile.rainSplashArtSet.rainSplashArtItems.Count; i++)
            {
                GameObject         go = new GameObject("Rain Splash Renderer");
                RainSplashRenderer r  = go.AddComponent <RainSplashRenderer>();
                r.transform.parent = this.transform;

                m_SplashRenderers.Add(r);
            }
        }