public static DeclareMilitaryRank Create(string in_att, string in_camp_1_name, string in_camp_2_name, string in_color, int in_degree, string in_icon, int in_id, int in_level, int in_need_value) { DeclareMilitaryRank tmp = new DeclareMilitaryRank(); tmp._att = in_att; tmp._camp_1_name = in_camp_1_name; tmp._camp_2_name = in_camp_2_name; tmp._color = in_color; tmp._degree = in_degree; tmp._icon = in_icon; tmp._id = in_id; tmp._level = in_level; tmp._need_value = in_need_value; return(tmp); }
public static void SetData() { if (_dataCaches == null && LuaEnv.isLoadLuaCfg) { long startTime = DateTime.Now.Ticks; Dictionary <int, int[]> dic = LuaEnv.SharedLuaEnv.Global.Get <Dictionary <int, int[]> >("DataMilitaryRank"); if (dic == null) { LuaEnv.SharedLuaEnv.DoString("DataMilitaryRank = require 'Lua/Config/DataMilitaryRank'"); dic = LuaEnv.SharedLuaEnv.Global.Get <Dictionary <int, int[]> >("DataMilitaryRank"); } if (dic != null) { _dataCaches = new Dictionary <int, DeclareMilitaryRank>(); foreach (var item in dic) { DeclareMilitaryRank tmp = new DeclareMilitaryRank(); tmp.Att = CfgStringLua.Get(item.Value[0]); tmp.Camp1Name = CfgStringLua.Get(item.Value[1]); tmp.Camp2Name = CfgStringLua.Get(item.Value[2]); tmp.Color = CfgStringLua.Get(item.Value[3]); tmp.Degree = item.Value[4]; tmp.Icon = CfgStringLua.Get(item.Value[5]); tmp.Id = item.Value[6]; tmp.Level = item.Value[7]; tmp.NeedValue = item.Value[8]; _dataCaches.Add(item.Key, tmp); } } Record(startTime, DateTime.Now.Ticks, "MilitaryRank"); } if (_dataCaches == null && _fillDataCallBack != null) { if (_dataCaches == null) { long startTime = DateTime.Now.Ticks; _dataCaches = new Dictionary <int, DeclareMilitaryRank>(); _fillDataCallBack(_dataCaches); Record(startTime, DateTime.Now.Ticks, "MilitaryRank"); } } }