Example #1
0
 /// <summary>
 /// Checks and resolves all Pairs
 /// </summary>
 /// <param name="pairs"></param>
 /// <param name="nPhase"></param>
 public void UpdatePhysics(List <Pair> pairs, NarrowPhase nPhase)
 {
     for (int i = 0; i < pairs.Count; i++)
     {
         if (nPhase.CheckCollision(pairs[i]))
         {
             nPhase.ResolveCollision(pairs[i]);
             nPhase.PositionalCorrection(pairs[i], 0.4f, 0.1f);
         }
     }
 }
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here
            bPhase     = new BroadPhase();
            nPhase     = new NarrowPhase(this);
            scene      = new Scene(new Vector2(0, 9.8f), dt);
            inputForce = 10f;
            rand       = new Random();
            pairs      = new List <Pair>();

            //GraphicsDevice.Viewport = new Viewport(100, 100, 1600, 800);

            base.Initialize();
        }