public void RefAsset(AssetRef assetRef) { if (refList == null) { refList = new AssetRefList(); } refList.AddRef(assetRef); #if UNITY_EDITOR OnRef(this, assetRef); #endif }
public void RefAsset(AssetRef assetRef) { if (refList == null) { refList = new AssetRefList(); } refList.AddRef(assetRef); #if UNITY_EDITOR OnRef(this, assetRef); #endif }