public override void IncreaseDifficulty(int score) { FruitsPickerGameManager temp = _gameManager as FruitsPickerGameManager; if (temp.Time < 10) { temp.MaxActiveSpawners = 4; temp.SelfDestructionTime = 1.25F; temp.MinWaitTime = 0.25F; temp.MaxWaitTime = 0.6F; } else if (temp.Time < 30) { temp.MaxActiveSpawners = 4; temp.SelfDestructionTime = 1.75F; temp.MinWaitTime = 0.5F; temp.MaxWaitTime = 0.8F; } else if (temp.Time < 45) { temp.MaxActiveSpawners = 3; temp.SelfDestructionTime = 2.5F; temp.MinWaitTime = 1F; temp.MaxWaitTime = 1.5F; } }
public override void InitializeSettings() { FruitsPickerGameManager temp = _gameManager as FruitsPickerGameManager; temp.MinWaitTime = 1.2F; temp.MaxWaitTime = 1.7F; temp.SelfDestructionTime = 3F; temp.MaxActiveSpawners = 2; temp.MaxActiveFruits = 5; temp.Time = 60; }
public void Init(GameManager manager) { _gameManager = (manager as FruitsPickerGameManager); }