Example #1
0
        public static void ReceiveGamedata(string body) //!GAMEDATA
        {
            GameData payload = JsonConvert.DeserializeObject <GameData>(body);

            GameMain.map        = new Map(payload.mapName);
            GameMain.mainPlayer = new MainPlayer(payload.clientId, "Bernie", new Vector2(payload.spawnX, payload.spawnY));
            ClientSenderV2.ContinueSync();
        }
Example #2
0
        public static void StartConnection(string body) //.WELCOME
        {
            var payloadDef = new { version = "" };
            var payload    = JsonConvert.DeserializeAnonymousType(body, payloadDef);

            if (payload.version != Assembly.GetExecutingAssembly().GetName().Version.ToString()) //Version mismatch
            {
                Menu.OpenModal("The server is running a different version (" + payload.version + ")", "Error");
                Engine.networkClient.disconnect();
            }
            ClientSenderV2.ContinueSync();
        }
Example #3
0
        public static void ReceiveEntities(string body) //!ENTITIES
        {
            EntitiesData payload = JsonConvert.DeserializeObject <EntitiesData>(body);

            payload.players.ForEach((it) =>
            {
                GameMain.players.Add(new Player(it.data.id, it.name, it.data.position, it.hp));
            });
            payload.items.ForEach((it) =>
            {
                var item      = EntityStore.GetItemWithId(it.id);
                item.uid      = it.uid;
                item.position = it.position;
                GameMain.map.items.Add(item);
            });
            ClientSenderV2.ContinueSync();
        }