Example #1
0
        }/* erase_screen */

        ///*
        // * resize_screen
        // *
        // * Try to adapt the window properties to a new screen size.
        // *
        // */

        //void resize_screen (void)
        //{

        //    if (h_version != V6) {

        //    int h = wp[0].y_pos + wp[0].y_size;

        //    wp[0].x_size = h_screen_width;
        //    wp[1].x_size = h_screen_width;
        //    wp[7].x_size = h_screen_width;

        //    wp[0].y_size = h_screen_height - wp[1].y_size;
        //    if (h_version <= V3)
        //        wp[0].y_size -= hi (wp[7].font_size);

        //    if (os_font_data (TEXT_FONT, &font_height, &font_width)) {

        //        int i;
        //        for (i = 0; i < 8; i++)
        //        wp[i].font_size = (font_height << 8) | font_width;
        //    }

        //    if (cwin == 0) {

        //        int lines = wp[0].y_cursor + font_height - wp[0].y_size - 1;

        //        if (lines > 0) {

        //        if (lines % font_height != 0)
        //            lines += font_height;
        //        lines /= font_height;

        //        if (wp[0].y_cursor > (font_height * lines)) {

        //            os_scroll_area (wp[0].y_pos,
        //                    wp[0].x_pos,
        //                    h - 1,
        //                    wp[0].x_pos + wp[0].x_size - 1,
        //                    font_height * lines);
        //            wp[0].y_cursor -= (font_height * lines);
        //            update_cursor ();
        //        }
        //        }
        //    }

        //    os_window_height (0, wp[0].y_size);

        //    }

        //}/* resize_screen */

        /*
         * restart_screen
         *
         * Prepare the screen for a new game.
         *
         */

        internal static void restart_screen()
        {
            /* Use default settings */

            os_.set_colour(main.h_default_foreground, main.h_default_background);

            if (os_.font_data(ZFont.TEXT_FONT, ref font_height, ref font_width))
                os_.set_font(ZFont.TEXT_FONT);

            os_.set_text_style(0);

            cursor = true;

            /* Initialise window properties */

            //mwin = 1;

            for (int i = 0; i < 8; i++)
            {
                wp[i] = new ZWindow();
                wp[i].y_pos = 1;
                wp[i].x_pos = 1;
                wp[i].y_size = 0;
                wp[i].x_size = 0;
                wp[i].y_cursor = 1;
                wp[i].x_cursor = 1;
                wp[i].left = 0;
                wp[i].right = 0;
                wp[i].nl_routine = 0;
                wp[i].nl_countdown = 0;
                wp[i].style = 0;
                wp[i].colour = (ushort)((main.h_default_background << 8) | main.h_default_foreground);
                wp[i].font = ZFont.TEXT_FONT;
                wp[i].font_size = (ushort)((font_height << 8) | font_width);
                wp[i].attribute = 8;
                wp[i].true_fore = main.hx_fore_colour;
                wp[i].true_back = main.hx_back_colour;

                wp[i].index = i;
            }

            cwp = wp[0];

            /* Prepare lower/upper windows and status line */

            wp[0].attribute = 15;

            wp[0].left = main.option_left_margin;
            wp[0].right = main.option_right_margin;

            wp[0].x_size = main.h_screen_width;
            wp[1].x_size = main.h_screen_width;

            if (main.h_version <= ZMachine.V3)
                wp[7].x_size = main.h_screen_width;

            os_.restart_game(ZMachine.RESTART_WPROP_SET);
            /* Clear the screen, unsplit it and select window 0 */

            Screen.erase_screen(ushort.MaxValue);
        }/* restart_screen */
Example #2
0
        }/* refresh_text_style */

        /*
         * set_window
         *
         * Set the current window. In V6 every window has its own set of window
         * properties such as colours, text style, cursor position and size.
         *
         */

        static void set_window(zword win)
        {

            Buffer.flush_buffer();

            main.cwin = win; cwp = wp[win];

            update_attributes();

            if (main.h_version == ZMachine.V6)
            {

                os_.set_colour(FastMem.LO(cwp.colour), FastMem.HI(cwp.colour));

                if (os_.font_data(cwp.font, ref font_height, ref font_width))
                    os_.set_font(cwp.font);

                os_.set_text_style(cwp.style);

            }
            else refresh_text_style();

            if (main.h_version != ZMachine.V6 && win != 0)
            {
                wp[win].y_cursor = 1;
                wp[win].x_cursor = 1;
            }

            update_cursor();

            os_.set_active_window(win);

        }/* set_window */