internal void AddStatusEffect(ElementalBuff elementalBuff) { if (StatusEffects.FindAll(delegate(StatusEffect se) { return(se is ElementalBuff); }).Count == 0) { StatusEffects.Add(elementalBuff); } //elementalBuff.Draw(this); }
internal void AddStatusEffect(ElementalBuff elementalBuff) { if (StatusEffects.FindAll(delegate(StatusEffect se) { return se is ElementalBuff; }).Count == 0) StatusEffects.Add(elementalBuff); //elementalBuff.Draw(this); }