Example #1
0
        //======================================================
        //      Protected elements
        //======================================================
        /// <summary>
        /// Subdivides the node into 4 children.
        /// </summary>
        protected void Subdivide()
        {
            if (Children != null)
            {
                //if (WorldChunk.gDebug) { //Debug.Log ("Already have children, not subdividing..."); }
                return;
            }

            // Subdivide into 4 equal sized bounded nodes
            Children = new QuadNode <TContent> [ChildrenCount];
            Vector3 halfSize = Boundaries.size * 0.5f;

            halfSize.y = Boundaries.size.y;
            Vector3 offset = halfSize * 0.5f;

            for (int i = 0; i < Children.Length; i++)
            {
                int     x         = (i / 1) % 2;
                int     z         = (i / 2) % 2;
                Vector3 newCenter = Boundaries.min + new Vector3(x * halfSize.x, 0, z * halfSize.z) + offset;
                newCenter.y = 0f;                //whuh?
                var c = Children [i] = new QuadNode <TContent> (this, new Bounds(newCenter, halfSize), MaxContent);
            }
            int maxDepth = 0;

            // Add each content element to the first child node which will accept it
            foreach (var content in Content)
            {
                bool added = false;
                for (int i = 0; i < Children.Length; i++)
                {
                    if (Children [i].Add(content))
                    {
                        added = true;
                        break;
                    }
                }

                if (!added)
                {
                    /*throw new NotImplementedException*/ Debug.LogWarning("QuadTree nodes too small! This should not happen!");
                }
            }

            Content = null;
        }
Example #2
0
 //======================================================
 //      Constructors
 //======================================================
 /// <summary>
 /// Instanciates a new quadtree node.
 /// </summary>
 /// <param name="boundaries">The boundaries of the node.</param>
 /// <param name="maxContent">The maximum number of elements in Content before the node is subdivided.</param>
 /// <param name="parent">The parent node.</param>
 public QuadNode(QuadNode <TContent> parent, Bounds boundaries, int maxContent)
 {
     Parent     = parent;
     MaxContent = maxContent;
     Boundaries = boundaries;
 }