Example #1
0
 public bool Block(ShieldDamages damages, Action <IShieldField, Vector3> onBlock)
 {
     try
     {
         var result = _elements
                      .Where(e => e.Second != null)
                      .First(e => e.First.Block(damages, e.Second.Value) >= damages.Damage);
         if (result.Second != null)
         {
             onBlock?.Invoke(result.First, result.Second.Value);
             return(true);
         }
     }
     catch (InvalidOperationException) {}
     return(false);
 }
Example #2
0
 public bool Block(Vector3 origin, Vector3 position, ShieldDamages damages)
 {
     try
     {
         foreach (var shield in Shields)
         {
             if (shield?.IsActive() == true &&
                 !ShouldPassThrough(shield, position) &&
                 !shield.Collision(origin) &&
                 shield.Collision(position) &&
                 shield.Block(damages, position) >= damages.Damage)
             {
                 return(true);
             }
         }
     }
     catch (KeyNotFoundException) {}
     return(false);
 }
Example #3
0
 public Vector3?Block(
     Vector3 origin,
     Vector3 position,
     Vector3 end,
     ShieldDamages damages)
 {
     try
     {
         foreach (var shield in Shields)
         {
             if (shield == null || !shield.IsActive() || ShouldPassThrough(shield, position) || Mod.Settings.EnableShootingOut && shield.Collision(origin))
             {
                 continue;
             }
             var point = shield.Collision(position, end);
             if (point != null && shield.Block(damages, point.Value) >= damages.Damage)
             {
                 return(point.Value);
             }
         }
     }
     catch (KeyNotFoundException) {}
     return(null);
 }