protected override void OnKeyUp(KeyEventArgs e) { if (enableKeystrokes && (!calibrating)) { keyboard.ProcessKey(e, false); } base.OnKeyDown(e); }
private void SequenceRecorder_KeyDown(object sender, KeyEventArgs e) { keyboard.ProcessKey(e, true); }
protected override void OnKeyUp(KeyEventArgs e) { if (enableKeystrokes && (!calibrating)) { keyboard.ProcessKey(e, false); } base.OnKeyDown(e); }
private void SequenceRecorder_KeyDown(object sender, KeyEventArgs e) { keyboard.ProcessKey(e, true); }