Example #1
0
        //public Game1.Actions Actions;
        public Unit(Player owner, Game1.ObjectType type, Tile tile)
        {
            this.ID = Identifier.ID;
            Identifier.ID++;
            this.Owner = owner;
            this.Type = type;
            this.Tile = tile;
            this.Tile.Entities.Add(this);
            this.Texture = ("textures//" + Type.ToString() + Owner.ID.ToString());

            if (this.Type == Game1.ObjectType.Soldier)
            {
                this.AtkDef = 1;
                this.AttackRange = 1;
                this.MovementRange = 1;
                this.Price = 150;
                this.Discount = 30;
                if (this.Owner.ClimateCard.ID == Tile.ClimateID && Owner.ID == 0)
                {
                    this.Price = this.Price - Discount;
                }
            }
            else if (this.Type == Game1.ObjectType.Robot)
            {
                this.AtkDef = 2;
                this.AttackRange = 1;
                this.MovementRange = 1;
                this.Price = 300;
                this.Discount = 60;
                if (this.Owner.ClimateCard.ID == Tile.ClimateID && Owner.ID == 1)
                {
                    this.Price = this.Price - Discount;
                }
            }
            else if (this.Type == Game1.ObjectType.Tank)
            {
                this.AtkDef = 3;
                this.AttackRange = 2;
                this.MovementRange = 1;
                this.Price = 750;
                this.Discount = 150;
                if (this.Owner.ClimateCard.ID == Tile.ClimateID && Owner.ID == 2)
                {
                    this.Price = this.Price - Discount;
                }
            }
            else if (this.Type == Game1.ObjectType.Boat)
            {
                this.AtkDef = 6;
                this.AttackRange = 0;
                this.MovementRange = 2;
                this.Price = 1000;
                this.Discount = 200;
                if (this.Owner.ClimateCard.ID == Tile.ClimateID && Owner.ID == 3)
                {
                    this.Price = this.Price - Discount;
                }
            }
        }
Example #2
0
 public static void Move(List<Entity> units, Tile Tile)
 {
     for (int i = 0; i < units.Count; i++)
     {
         units[i].Tile.Entities = new List<Entity>();
         units[i].Tile = Tile;
         Tile.Entities.Add(units[i]);
     }
 }
Example #3
0
 public Barrack(Player owner, Game1.ObjectType type, Tile tile)
 {
     this.ID = Identifier.ID;
     Identifier.ID++;
     this.Owner = owner;
     this.Type = type;
     this.Tile = tile;
     this.Tile.Entities.Add(this);
     this.Tile.Traversable = false;
     this.Texture = ("textures//" + Type.ToString() + Owner.ID.ToString());
     this.AtkDef = (this.Type == Game1.ObjectType.Barrack) ? 6 : 25;
 }
Example #4
0
 public Tile(ContentManager content, Vector2 pos, int clid)
 {
     this.Entities = new List<Entity>();
     this.ID = Identifier.ID2;
     Identifier.ID2++;
     this.Position = pos;
     this.ClimateID = clid;
     this.Traversable = (ClimateID == 0) ? false : true;
     this.Highlight = content.Load<Texture2D>("textures\\highlight");
     this.HighlightAttack = content.Load<Texture2D>("textures\\highlightattack");
     this.HighlightCombine = content.Load<Texture2D>("textures\\highlightcombine");
     this.HighlightCombineFalse = content.Load<Texture2D>("textures\\highlightcombinefalse");
     this.HighlightFalse = content.Load<Texture2D>("textures\\highlightfalse");
     this.Area = new Rectangle((int)this.Position.X, (int)this.Position.Y, 40, 40);
     this.Left = null;
     this.Right = null;
     this.Up = null;
     this.Down = null;
 }