IContainer BuildContainer() { var builder = new ContainerBuilder(); #region XNA // NOTE: This is order sensitive because disposing of the GraphicsDeviceManager also disposes the ContentManager, and we don't want that to happen twice... // Needs to be fixed somehow... builder.Register<ContentManager>(Content).SingletonScoped(); builder.Register<XnaContentManager>(new XnaContentManager(Content)).As<IContentManager>().SingletonScoped(); builder.Register<XnaGame>(new XnaGame(this)).As<IGame>().SingletonScoped(); builder.Register<GraphicsDevice>(graphics.GraphicsDevice).SingletonScoped(); #endregion #region Engine builder.Register<Quitter>().SingletonScoped(); builder.Register<SettingsPersister>().As<ISettingsPersister>().SingletonScoped(); builder.Register<Frenetic.Engine.TimerController>().ContainerScoped(); builder.Register((c, p) => { var timer = new Frenetic.Engine.Timer(); c.Resolve<TimerController>().Tick += timer.UpdateElapsedTime; return timer; }).As<ITimer>().FactoryScoped(); //builder.Register<log4net.ILog>((c, p) => log4net.LogManager.GetLogger(p.TypedAs<Type>())).FactoryScoped(); builder.Register<log4netLoggerFactory>().As<ILoggerFactory>().SingletonScoped(); #endregion #region Menus builder.Register<ScreenManager>((c, p) => new ScreenManager(this, Content, c.Resolve<MenuInputState>())).SingletonScoped(); builder.Register<MenuInputState>().SingletonScoped(); builder.Register<ScreenFactory>().As<IScreenFactory>().SingletonScoped(); builder.Register<MainMenuScreen>().SingletonScoped(); #endregion #region Networking builder.Register(new NetServer(new NetConfiguration("Frenetic"))); builder.Register(new NetClient(new NetConfiguration("Frenetic"))); builder.Register<NetServerWrapper>().As<INetServer>().ContainerScoped(); builder.Register<NetClientWrapper>().As<INetClient>().ContainerScoped(); builder.Register<LidgrenServerNetworkSession>().As<IServerNetworkSession>().ContainerScoped(); builder.Register<LidgrenServerMessageSender>().As<IServerMessageSender>().ContainerScoped(); builder.Register<LidgrenClientNetworkSession>().As<IClientNetworkSession>().ContainerScoped(); builder.Register<IncomingMessageQueue>().As<IIncomingMessageQueue>().ContainerScoped(); builder.Register<OutgoingMessageQueue>().As<IOutgoingMessageQueue>().ContainerScoped(); builder.Register<LocalClient>().ContainerScoped(); builder.Register<Client>().FactoryScoped(); builder.RegisterGeneratedFactory<Client.Factory>(new TypedService(typeof(Client))); builder.Register<ServerSideClientFactory>().ContainerScoped(); builder.Register<ClientSideClientFactory>().ContainerScoped(); builder.Register<ClientInputSender>().ContainerScoped(); builder.Register<ClientInputProcessor>().ContainerScoped(); builder.Register<ClientStateTracker>().As<IClientStateTracker>().ContainerScoped(); builder.Register<SnapCounter>().As<ISnapCounter>().ContainerScoped(); builder.Register<NetworkPlayerProcessor>().As<INetworkPlayerProcessor>().ContainerScoped(); #endregion #region Graphics builder.Register<Viewport>(graphics.GraphicsDevice.Viewport); builder.Register<SpriteFont>((c, p) => c.Resolve<ScreenManager>().Font); builder.Register<SpriteBatch>((c, p) => c.Resolve<ScreenManager>().SpriteBatch); builder.Register<XnaSpriteBatch>().As<ISpriteBatch>().FactoryScoped(); builder.Register<XnaTexture>().As<ITexture>().FactoryScoped(); builder.Register<XnaFont>().As<IFont>().FactoryScoped(); builder.Register<XnaPrimitiveDrawer>().As<IPrimitiveDrawer>().ContainerScoped(); builder.Register<BubbleTextDrawer>((c, p) => new BubbleTextDrawer(c.Resolve<IContentManager>().Load<IFont>("Fonts/BubbleText"))).As<IBubbleTextDrawer>().SingletonScoped(); #endregion #region GameSession builder.Register<GameSessionFactory>().As<IGameSessionFactory>().SingletonScoped(); builder.Register<GameSession>().As<IGameSession>().ContainerScoped(); builder.Register<GameSessionController>().ContainerScoped(); builder.Register<GameSessionView>().ContainerScoped(); #endregion #region Player builder.RegisterModule(new PlayerModule() { ScreenWidth = _screenWidth, ScreenHeight = _screenHeight }); #endregion #region Physics builder.RegisterModule(new PhysicsModule() { Gravity = _gravity }); #endregion #region Weapons builder.RegisterModule(new WeaponsModule() { ContentManager = new ContentManager(this.Services, "Content"), GraphicsDeviceService = this.graphics }); #endregion #region Level builder.RegisterModule(new LevelModule()); #endregion #region HUD builder.RegisterModule(new OverlaysModule() { ScreenSize = new Vector2(_screenWidth, _screenHeight), InputBoxHeight = 24, ContentManager = this.Content }); #endregion // CAMERA: builder.Register((c, p) => (ICamera)new Camera(p.TypedAs<IPlayer>(), new Vector2(_screenWidth, _screenHeight))).ContainerScoped(); #region Input builder.RegisterModule(new InputModule()); #endregion // Mediator: builder.Register<TweakablePropertiesLoader>().SingletonScoped(); return builder.Build(); }
public void SetUp() { timer = new Timer(); }