internal RoutingEntry (Source source, EffectSlot target, float gain, Filter filter = null) { this.Source = source; this.Target = target; this.Filter = filter; this.gain = gain.Clamp (0f, 1f); sourceRouteIndex = -1; }
/// <summary> /// Adds an audio routing entry from the given source to the given target, where a filter can be applied optionally /// </summary> /// <returns>The audio routing entry</returns> /// <param name="source">Where does the signal come from?</param> /// <param name="target">Where should the signal go to?</param> /// <param name="gain">How loud should the final effect be?</param> /// <param name="filter">Should the signal be filtered?</param> public RoutingEntry AddAudioRouting(Source source, EffectSlot target, float gain, Filter filter = null) { var routing = new RoutingEntry (source, target, gain.Clamp (0f, 1f), filter); currentRouting.Add (routing); routing.Setup (); return routing; }