Example #1
0
 public override void Encode()
 {
     base.Encode();
     bool[] posxbit   = FreedomAIEncoderAndDecoder.float2BitBunch(mPosition.x, mpos_leftdown.x, mpos_rightup.x, 11);
     bool[] poszbit   = FreedomAIEncoderAndDecoder.float2BitBunch(mPosition.z, mpos_leftdown.z, mpos_rightup.z, 11);
     bool[] lifebit   = FreedomAIEncoderAndDecoder.int2BitBunch(mLife, 1000, 2000, 10);
     bool[] strongbit = FreedomAIEncoderAndDecoder.float2BitBunch(mStrongRate, 0.0f, 1.0f, 11);
     mbitbunch = FreedomAIEncoderAndDecoder.JointBitBunch(posxbit, poszbit, lifebit, strongbit);
 }
Example #2
0
 public override void Encode()
 {
     //	Debug.Log (mColor);
     bool[] mColorBit   = FreedomAIEncoderAndDecoder.float2BitBunch(mColor, 0.0f, 1.0f, 11);
     bool[] mHeight_Bit = FreedomAIEncoderAndDecoder.float2BitBunch(mHeight, 1.0f, 2.5f, 11);
     bool[] mAllhp_Bit  = FreedomAIEncoderAndDecoder.int2BitBunch(mAllhp, 2000, 4000, 11);
     bool[] mPosition_X = FreedomAIEncoderAndDecoder.float2BitBunch((mPosition.x - mpos_leftdown.x) / (mpos_rightup.x - mpos_leftdown.x), 0.0f, 1.0f, 11);
     bool[] mPosition_Z = FreedomAIEncoderAndDecoder.float2BitBunch((mPosition.z - mpos_leftdown.z) / (mpos_rightup.z - mpos_leftdown.z), 0.0f, 1.0f, 11);
     mbitbunch = FreedomAIEncoderAndDecoder.JointBitBunch(mColorBit, mHeight_Bit, mAllhp_Bit, mPosition_X, mPosition_Z);
 }
Example #3
0
 public override void Encode()
 {
     bool[] tStrongRate_bit = FreedomAIEncoderAndDecoder.float2BitBunch(mStrongRate, 0.0f, 1.0f, 10);
     bool[] tVelocity_bit   = FreedomAIEncoderAndDecoder.float2BitBunch(mVelocity, 6.0f, 9.0f, 10);
     bool[] tLife           = FreedomAIEncoderAndDecoder.int2BitBunch(mLife, 1000, 2000, 10);
     bool[] mPosition_X     = FreedomAIEncoderAndDecoder.float2BitBunch((mPosition.x - mpos_leftdown.x) / (mpos_rightup.x - mpos_leftdown.x), 0.0f, 1.0f, 11);
     bool[] mPosition_Z     = FreedomAIEncoderAndDecoder.float2BitBunch((mPosition.z - mpos_leftdown.z) / (mpos_rightup.z - mpos_leftdown.z), 0.0f, 1.0f, 11);
     bool[] mType           = FreedomAIEncoderAndDecoder.bool2BitBunch(Type);
     mbitbunch = FreedomAIEncoderAndDecoder.JointBitBunch(tStrongRate_bit, tVelocity_bit, tLife, mPosition_X, mPosition_Z, mType);
 }