public void SimpleClone(AIGroupState pGroupState) { Dictionary <int, GroupAnimationRT> mdic = new Dictionary <int, GroupAnimationRT> (); foreach (var item in pGroupState.mAnimationDic) { int ti = item.Key; GroupAnimationRT ts = item.Value; mdic.Add(ti, ts); } mAnimationDic = mdic; GroupStateCount = pGroupState.GroupStateCount; for (int i = 0; i < GroupStateCount; i++) { mGroupStateEnters [i] = pGroupState.mGroupStateEnters [i]; mGroupStateExits [i] = pGroupState.mGroupStateExits [i]; mGroupStateRTs [i] = pGroupState.mGroupStateRTs [i]; } for (int i = 0; i < 30; i++) { mGroupStateTransfers [i].Clear(); for (int j = 0; j < pGroupState.mGroupStateTransfers [i].Count; j++) { mGroupStateTransfers [i].Add(pGroupState.mGroupStateTransfers[i][j]); } //Debug.Log (mGroupStateTransfers[i].Count); } tempID = pGroupState.tempID; mGroupStateEnters [tempID] (pLeader, pMembers, tempGroupID); }
// add a strategy public void AddStrategy(string tag, int id, AIGroupState pStateRT) { EntityStrategyNode esn = new EntityStrategyNode(); esn.tagName = tag; esn.id = id; DictionaryforGroupState.Add(esn, pStateRT); }
/* * * add the must component to AIEntity * */ public override void Init() { BaseAIComponent tBAIComponent = new BaseAIComponent(); tBAIComponent.mAITemplate = mAI; tBAIComponent.bornPoint = AIPos; tBAIComponent.Init(); AIMove mAIMove = new AIMove(); AIAnimation mAIAnimation = new AIAnimation(); HPComponent hpc = new HPComponent(); AIState aiState = new AIState(); AIEmotion mEmotion = new AIEmotion(); AIStrategy mAIStrategy = new AIStrategy(); ObstacleComponent mObstacleComponent = new ObstacleComponent(); AIGroupState aiGroupState = new AIGroupState(); this.AddComponent <BaseAIComponent> (tBAIComponent); this.AddComponent <AIMove> (mAIMove); this.AddComponent <AIAnimation> (mAIAnimation); this.AddComponent <HPComponent> (hpc); this.AddComponent <AIState> (aiState); this.AddComponent <AIEmotion> (mEmotion); this.AddComponent <AIStrategy> (mAIStrategy); this.AddComponent <ObstacleComponent> (mObstacleComponent); this.AddComponent <AIGroupState> (aiGroupState); this.AddComponent <LODComponent> (new LODComponent()); mAIStrategy.Init(); aiGroupState.Init(); aiState.Init(); mAIAnimation.Init(); mEmotion.Init(); InfluenceMapTrigger tInfluenceMapTrigger = new InfluenceMapTrigger(); tInfluenceMapTrigger.maxInfluence = 4.0f; tInfluenceMapTrigger.mWhere = "friend"; tInfluenceMapTrigger.mGameObject = mAI; tInfluenceMapTrigger.mIMComputer = DefaultFunc.friendComputer; tInfluenceMapTrigger.Init(); UEntity tEntity = new UEntity(); tEntity.AddComponent <InfluenceMapTrigger> (tInfluenceMapTrigger); this.mWorld.registerEntityAfterInit(tEntity); AIEntity.getList().Add(this); }
public override void Update(UEntity uEntity) { base.Update(uEntity); // clear responsor data for (int i = 0; i < uEntity.GetComponent <GroupManager> ().mResponseCount; i++) { if (!uEntity.GetComponent <GroupManager> ().mResponses [i].mSucceedTeam) { uEntity.GetComponent <GroupManager> ().mResponses [i].mLeader = null; } } for (int i = 0; i < uEntity.GetComponent <GroupManager> ().mSponsorCount; i++) { // sponsor having grouping if (uEntity.GetComponent <GroupManager> ().mSponsors [i].mSponsor.isGrouping) { if (uEntity.GetComponent <GroupManager> ().mSponsors [i].mDissloveTimer < 1.0f) { uEntity.GetComponent <GroupManager> ().mSponsors [i].mDissloveTimer += Time.deltaTime; } else { //Debug.Log (uEntity.GetComponent<GroupManager> ().mSponsors [i].tempGroupID+" "+i); // check dissolve GroupDissolve tDissolve = uEntity.GetComponent <GroupManager> ().Dictionaryforid2Dissolve [uEntity.GetComponent <GroupManager> ().mSponsors [i].tempGroupID]; AIEntity[] pEntitys = new AIEntity[uEntity.GetComponent <GroupManager> ().mSponsors[i].memebercount]; for (int j = 0; j < uEntity.GetComponent <GroupManager> ().mSponsors [i].memebercount; j++) { pEntitys [j] = uEntity.GetComponent <GroupManager> ().mSponsors [i].members [j].mResponse; } float rate = tDissolve(uEntity.GetComponent <GroupManager>().mSponsors[i].mSponsor, pEntitys); GroupStrategyExit tExit = uEntity.GetComponent <GroupManager> ().Dictionaryforid2StrategyExit [uEntity.GetComponent <GroupManager> ().mSponsors [i].tempGroupID]; if (Random.Range(0.0f, 1.0f) < rate) { // dissolve for (int j = 0; j < uEntity.GetComponent <GroupManager> ().mSponsors [i].memebercount; j++) { uEntity.GetComponent <GroupManager> ().mSponsors [i].members [j].mResponse.isGrouping = false; uEntity.GetComponent <GroupManager> ().mSponsors [i].members [j].mSucceedTeam = false; uEntity.GetComponent <GroupManager> ().mSponsors [i].members [j].mLeader = null; uEntity.GetComponent <GroupManager> ().mSponsors [i].members [j].mGroupID = -1; uEntity.GetComponent <GroupManager> ().mSponsors [i].members [j].mResponse.mDissloveTimer = 10.0f; } uEntity.GetComponent <GroupManager> ().mSponsors [i].memebercount = 0; uEntity.GetComponent <GroupManager> ().mSponsors [i].mDissloveTimer = 0.0f; uEntity.GetComponent <GroupManager> ().mSponsors [i].mSponsor.isGrouping = false; uEntity.GetComponent <GroupManager> ().mSponsors [i].tempGroupID = -1; tExit(uEntity.GetComponent <GroupManager> ().mSponsors [i].mSponsor, pEntitys); } uEntity.GetComponent <GroupManager> ().mSponsors [i].mDissloveTimer = 0.0f; } } else { uEntity.GetComponent <GroupManager> ().mSponsors [i].memebercount = 0; #if DEBUG AIEntity[] mEntity = AIEntity.getAllEntityWithSphere(uEntity.GetComponent <GroupManager> ().mSponsors [i].mSponsor, uEntity.GetComponent <GroupManager> ().mCheckDistance); #else AIEntity[] mEntity = AIEntity.getAllEntityWithSphere(uEntity.GetComponent <GroupManager> ().mSponsors [i].mSponsor, 10.0f); #endif List <ResponseNode> mResponseList = new List <ResponseNode> (); // get real responsor neighbor sponsor for (int j = 0; j < mEntity.Length; j++) { if (mEntity [j].mDissloveTimer > 0.0f) { continue; } for (int k = 0; k < uEntity.GetComponent <GroupManager>().mResponseCount; k++) { ResponseNode rn = uEntity.GetComponent <GroupManager> ().mResponses [k]; if (rn.mResponse == mEntity [j] && rn.mLeader == null) { mResponseList.Add(rn); break; } } } // responsor count int count = Mathf.Min(mResponseList.Count, uEntity.GetComponent <GroupManager>().mSponsors[i].members.Length); // Debug.Log (count); // init for (int j = 0; j < count; j++) { uEntity.GetComponent <GroupManager> ().mSponsors [i].members [j] = mResponseList [j]; //uEntity.GetComponent<GroupManager> ().mSponsors [i].members [j].mLeader = uEntity.GetComponent<GroupManager> ().mSponsors [i].mSponsor; } uEntity.GetComponent <GroupManager> ().mSponsors [i].memebercount = count; // check Group if (uEntity.GetComponent <GroupManager> ().mSponsors [i].checkGroup()) { /* * for (int j = 0; j < count; j++) * { * uEntity.GetComponent<GroupManager> ().mSponsors [i].members [j].mLeader = uEntity.GetComponent<GroupManager> ().mSponsors [i].mSponsor; * } */ // enter group GroupStrategyEnter tEnter = uEntity.GetComponent <GroupManager> ().Dictionaryforid2StrategyEnter [uEntity.GetComponent <GroupManager> ().mSponsors [i].tempGroupID]; GroupAllocation tAlloc = uEntity.GetComponent <GroupManager> ().Dictionaryforid2Allocation [uEntity.GetComponent <GroupManager> ().mSponsors [i].tempGroupID]; AIEntity[] pEntitys = new AIEntity[uEntity.GetComponent <GroupManager> ().mSponsors [i].memebercount]; for (int j = 0; j < uEntity.GetComponent <GroupManager> ().mSponsors [i].memebercount; j++) { pEntitys [j] = uEntity.GetComponent <GroupManager> ().mSponsors [i].members [j].mResponse; } // enter function tEnter(uEntity.GetComponent <GroupManager> ().mSponsors [i].mSponsor, pEntitys); // alloc function int[] ids = tAlloc(uEntity.GetComponent <GroupManager> ().mSponsors [i].mSponsor, pEntitys); // init sponsor uEntity.GetComponent <GroupManager> ().mSponsors [i].mSponsor.isGrouping = true; uEntity.GetComponent <GroupManager> ().mSponsors [i].mSponsor.GetComponent <AIGroupState> ().tempGroupID = 0; EntityStrategyNode esn = new EntityStrategyNode(); esn.id = uEntity.GetComponent <GroupManager> ().mSponsors [i].tempGroupID; esn.tagName = uEntity.GetComponent <GroupManager> ().mSponsors [i].mSponsor.tag; // AIGroupState temp AIGroupState mStateRT = uEntity.GetComponent <GroupManager> ().DictionaryforGroupState [esn]; uEntity.GetComponent <GroupManager> ().mSponsors [i].mSponsor.GetComponent <AIGroupState> ().pLeader = uEntity.GetComponent <GroupManager> ().mSponsors [i].mSponsor; uEntity.GetComponent <GroupManager> ().mSponsors [i].mSponsor.GetComponent <AIGroupState> ().pMembers = pEntitys; uEntity.GetComponent <GroupManager> ().mSponsors [i].mSponsor.GetComponent <AIGroupState> ().SimpleClone(mStateRT); for (int j = 0; j < uEntity.GetComponent <GroupManager> ().mSponsors [i].memebercount; j++) { // init Responsor uEntity.GetComponent <GroupManager> ().mSponsors [i].members [j].mGroupID = ids [j]; uEntity.GetComponent <GroupManager> ().mSponsors [i].members [j].mResponse.isGrouping = true; uEntity.GetComponent <GroupManager> ().mSponsors [i].members [j].mResponse.GetComponent <AIGroupState> ().tempGroupID = ids [j]; EntityStrategyNode esn1 = new EntityStrategyNode(); esn1.id = uEntity.GetComponent <GroupManager> ().mSponsors [i].tempGroupID; esn1.tagName = uEntity.GetComponent <GroupManager> ().mSponsors [i].mSponsor.tag; AIGroupState mStateRT1 = uEntity.GetComponent <GroupManager> ().DictionaryforGroupState [esn1]; uEntity.GetComponent <GroupManager> ().mSponsors [i].members [j].mResponse.GetComponent <AIGroupState> ().pLeader = uEntity.GetComponent <GroupManager> ().mSponsors [i].mSponsor; uEntity.GetComponent <GroupManager> ().mSponsors [i].members [j].mResponse.GetComponent <AIGroupState> ().pMembers = pEntitys; uEntity.GetComponent <GroupManager> ().mSponsors [i].members [j].mResponse.GetComponent <AIGroupState> ().SimpleClone(mStateRT1); } } } } }