Example #1
0
    void Start()
    {
        tex = DrawingArea.GetComponent <SpriteRenderer>().sprite.texture;
        //Debug.Log(tex.height);
        //Debug.Log(tex.width);

        //Debug.Log(obj);
        initalX = (int)(100 * (gameObject.transform.localPosition.x) - offsetVector.x - 0.5 * collide.size.x);
        //add 1/2 width of image to get it to be centered @ top left corner

        initalY = (-1 * (int)(100 * (gameObject.transform.localPosition.y) + offsetVector.y - 0.5 * collide.size.y));
        //Debug.Log("Y: " + initalY.ToString());
        //subtact 1/2 length of image to get it to be centered @ top left corner
        width  = (int)(100 * collide.size.x);
        height = (int)(100 * collide.size.y);

        //tex = DrawingArea.GetComponent<SpriteRenderer>().sprite.texture.SubTexture(new Rect(initalX, initalY, width, height));

        //tex = new Texture2D(width, height);
        //Texture2D SrcText = DrawingArea.GetComponent<SpriteRenderer>().sprite.texture;
        //Graphics.CopyTexture(SrcText, 0, 0, initalX, initalY, width, height, tex, 0, 0, 0, 0);
        //tex.Apply();
        //SrcText.Apply();


        drawSurf = DrawingArea.GetComponent <FreeDraw.DrawingSettings>();
        //Debug.Log(tex);
        start = AverageColor(tex, initalX, initalY, width, height);
    }
    IEnumerator loadColourChange(FreeDraw.DrawingSettings brush)
    {
        yield return(new WaitForSeconds(0.5f));

        if (setting_colour)
        {
            setting_colour = true;
            lerp_progress  = 0;
            new_colour     = brush.GetBrushColour();
            Debug.Log("new_colour set");
        }
    }
 private void OnTriggerEnter(Collider other)
 {
     if (other.transform.tag == "Brush")
     {
         FreeDraw.DrawingSettings brush = other.transform.parent.gameObject.GetComponent <FreeDraw.DrawingSettings>();
         if (brush.is_clean)
         {
             brush.SetBrushColour(colour);
         }
         else
         {
             setting_colour = true;
             StartCoroutine(loadColourChange(brush));
         }
     }
 }