public void CheckMouseDefaultCollisions(Rectangle mouseRect, Rectangle previousMouseRect, List <IBlock> blocks, List <IPipe> pipes, List <IEnemy> enemies, List <IItem> items, List <IPlayer> players) { int x = mouseRect.X - previousMouseRect.X; int y = mouseRect.Y - previousMouseRect.Y; foreach (IBlock block in blocks) { if (mouseRect.Intersects(block.GetRectangle())) { block.AdjustLocation(new Vector2(x, y)); EditLevelDisplay.SetExtremes(x + previousMouseRect.X, y + previousMouseRect.Y); } } foreach (IPipe pipe in pipes) { if (mouseRect.Intersects(pipe.GetRectangle())) { pipe.AdjustLocation(new Vector2(x, y)); EditLevelDisplay.SetExtremes(x + previousMouseRect.X, y + previousMouseRect.Y); } } foreach (IEnemy enemy in enemies) { if (mouseRect.Intersects(enemy.GetRectangle())) { enemy.AdjustLocation(new Vector2(x, y)); EditLevelDisplay.SetExtremes(x + previousMouseRect.X, y + previousMouseRect.Y); } } foreach (IItem item in items) { if (mouseRect.Intersects(item.GetRectangle())) { item.AdjustLocation(new Vector2(x, y)); EditLevelDisplay.SetExtremes(x + previousMouseRect.X, y + previousMouseRect.Y); } } foreach (IPlayer player in players) { if (mouseRect.Intersects(player.GetRectangle())) { player.AdjustLocation(new Vector2(x, y)); EditLevelDisplay.SetExtremes(x + previousMouseRect.X, y + previousMouseRect.Y); } } }
public Game1() { graphics = new GraphicsDeviceManager(this); graphics.IsFullScreen = false; graphics.PreferredBackBufferWidth = 500; graphics.PreferredBackBufferHeight = 300; controllerList = new ArrayList(); defaultControllerList = new ArrayList(); defaultControllerList.Add(new DefaultKeyboardController(this)); defaultControllerList.Add(new GamepadController(this)); levelControllerList = new ArrayList(); levelEditingCamera = new CameraController(this, new Vector2(0, 0), graphics.PreferredBackBufferWidth, graphics.PreferredBackBufferHeight); levelControllerList.Add(new EditingKeyboardController(this, levelEditingCamera)); jumpOnlyControllerList = new ArrayList(); jumpOnlyControllerList.Add(new JumpOnlyKeyboardController(this)); //Add mouse controller filename = ""; if (!this.isInReplayMode) { swWriteFile = File.CreateText(strWriteFilePath); } else { this.gR = new GamerReplayer(this); } sm = new SoundManager(); su = new StarUtility(); Content.RootDirectory = "Content"; SoundManager.LoadSoundContent(this); mainBGMInstance = mainBGM.CreateInstance(); mainBGMInstance.Play(); MarioUtility.SetSpriteSheetWidths(); EnemySpriteUtility.SetSpriteSheetWidths(); EnSp = new EnemySpawner(); eld = new EditLevelDisplay(); eld.Initialize(this, new Vector2(0, 0), levelEditingCamera, sm); }