public bool ScoresRoundWindTriplet(IList <TileGrouping> tileGroups) { if (currentDeal is null) { return(false); } var targetTile = new HonorTile(Suit.Wind, currentDeal.Round.RoundWind); return(ScoresSpecificTileTripet(tileGroups, targetTile)); }
public bool ScoresSeatWindTriplet(IList <TileGrouping> tileGroups) { if (winningPlayer is null) { return(false); } var targetTile = new HonorTile(Suit.Wind, winningPlayer.SeatWind); return(ScoresSpecificTileTripet(tileGroups, targetTile)); }