static int Close(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); Framework.LuaManager obj = (Framework.LuaManager)ToLua.CheckObject <Framework.LuaManager>(L, 1); obj.Close(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
/// <summary> /// 析构函数 /// </summary> private void OnDestroy() { LuaManager.Close(); Debug.Log("~GameManager was destroyed"); }