Example #1
0
        /// <summary>
        /// 打开界面,已存在的界面则置顶显示
        /// </summary>
        /// <param name="name">界面名</param>
        /// <param name="userData">用户自定义数据</param>
        public void OpenUI(string name, params object[] userData)
        {
            //检查是否处于场景销毁过程
            SceneManager sceneManager = GameFramework.GetModule <SceneManager>();

            if (sceneManager != null && sceneManager.IsDestroyingScene)
            {
                Debug.LogException(new InvalidOperationException("Scene being destroyed, operation invalid"));
                return;
            }

            //检查界面是否已存在
            for (int i = m_Panels.Count - 1; i >= 0; --i)
            {
                BasePanel _panel = m_Panels[i];
                if (_panel.UIName == name)
                {
                    m_Panels.RemoveAt(i);
                    m_Panels.Add(_panel);
                    m_IsDirty = true;
                    return;
                }
            }

            //创建新界面
            Type type = Type.GetType(name);

            if (type == null)
            {
                //LuaPanel
                type = typeof(LuaPanel);
            }
            else if (type == typeof(LuaPanel))
            {
                Debug.LogException(new NotSupportedException("Not Supported LuaPanel!"));
                return;
            }
            BasePanel panel = (BasePanel)Activator.CreateInstance(type);

            InvokeInit(panel, name);
            GameObject obj = InstantiatePanel(panel);

            m_Panels.Add(panel);
            InvokeAwake(panel, obj, userData);
            m_IsDirty = true;
        }
Example #2
0
        IEnumerator SwitchScene(BaseScene origScene, BaseScene nextScene, ISceneCurtain curtain, params object[] args)
        {
            if (origScene == nextScene)
            {
                m_IsDestroyingScene = false;
                yield break;
            }
            //落幕
            if (curtain != null)
            {
                yield return(curtain.Falls());
            }
            //关闭现有界面
            UIManager uiManager = GameFramework.GetModule <UIManager>();

            if (uiManager != null)
            {
                uiManager.CloseAll();
            }
            //卸载旧场景
            if (origScene != null)
            {
                yield return(InvokeExit(origScene));
            }
            //加载新场景
            yield return(ResourceManager.Instance.LoadSceneAsync(GetURL(nextScene)));

            m_IsDestroyingScene = false;
            yield return(InvokeEnter(nextScene, args));

            CurrentScene = nextScene;
            //揭幕
            if (curtain != null)
            {
                yield return(curtain.Raise());
            }
        }