public T AddComponent <T>() where T : Component, new() { T cmp = new T(); // Shortcuts if (this.audio == null && cmp is AudioEmitter) { this.audio = (AudioEmitter)(Component)cmp; } if (this.body == null && cmp is BasicBody) { this.body = (BasicBody)(Component)cmp; } if (this.sprite == null && cmp is SpriteRenderer) { this.sprite = (SpriteRenderer)(Component)cmp; } if (this.camera == null && cmp is Camera) { this.camera = (Camera)(Component)cmp; } cmp.entity = this; cmp.OnCreate(); _components.Add(cmp); return(cmp); }
public void Unregister(BasicBody body) { _bodies.Remove(body); }
public void Register(BasicBody body) { _bodies.Add(body); }