Example #1
0
		public void RotateXAngle90Grad()
		{
			var r = new Rotate3D(Math.PI / 2.0, new double[] { 1.0, 0, 0 });
			var pt_src = new Point3D(1.0, 2.0, 3.0);
			var pt_dest = r.Rotate(pt_src);

			Assert.AreEqual(1.0, Math.Round(pt_dest.X.Value, 5));
			Assert.AreEqual(-3.0, Math.Round(pt_dest.Y.Value, 5));
			Assert.AreEqual(2.0, Math.Round(pt_dest.Z.Value,5));
		}
Example #2
0
		public void RotateZAngleMinus90Grad()
		{
			var r = new Rotate3D(-Math.PI / 2.0, new double[] { 0, 0, 1.0 });
			var pt_src = new Point3D(1.0, 2.0, 3.0);
			var pt_dest = r.Rotate(pt_src);

			Assert.AreEqual(2.0, Math.Round(pt_dest.X.Value, 5));
			Assert.AreEqual(-1.0, Math.Round(pt_dest.Y.Value, 5));
			Assert.AreEqual(3.0, pt_dest.Z.Value);
		}
Example #3
0
        public void NoRotateAngle0()
        {
            var r = new Rotate3D();
			var pt_src = new Point3D(1.0, 2.0, 3.0);
			var pt_dest = r.Rotate(pt_src);

			Assert.AreEqual(1.0, pt_dest.X.Value);
			Assert.AreEqual(2.0, pt_dest.Y.Value);
			Assert.AreEqual(3.0, pt_dest.Z.Value);
		}
Example #4
0
		public void RotateXYZAngle90GradAndBack()
		{
			var r1 = new Rotate3D(Math.PI / 2.0, new double[] { 1.0, 1.0, 1.0 });
			var r2 = new Rotate3D(-Math.PI / 2.0, new double[] { 1.0, 1.0, 1.0 });
			var pt_src = new Point3D(1.0, 2.0, 3.0);
			var pt_rot  = r1.Rotate(pt_src);
			var pt_dest = r2.Rotate(pt_rot);

			Assert.AreEqual(1.0, Math.Round(pt_dest.X.Value, 10));
			Assert.AreEqual(2.0, Math.Round(pt_dest.Y.Value, 10));
			Assert.AreEqual(3.0, Math.Round(pt_dest.Z.Value, 10));
		}
Example #5
0
		public void RotateXYZAngle90Grad()
		{
			var r = new Rotate3D(Math.PI / 2.0, new double[] { 1.0, 1.0, 1.0 });
			var pt_src = new Point3D(1.0, 2.0, 3.0);
			var pt_dest = r.Rotate(pt_src);

			Assert.AreEqual(Math.Round(-2.2200846792814621,10), Math.Round(pt_dest.X.Value, 10));
			Assert.AreEqual(Math.Round(-1.8213672050459184, 10), Math.Round(pt_dest.Y.Value, 10));
			Assert.AreEqual(Math.Round(2.3987174742355446, 10), Math.Round(pt_dest.Z.Value, 10));
		}