Example #1
0
        public override BTResult Tick()
        {
            // first time
            if (_activeChild == null)
            {
                _activeChild = children[0];
                _activeIndex = 0;
            }

            BTResult result = _activeChild.Tick();

            if (result == BTResult.Ended)
            {   // Current active node over
                _activeIndex++;
                if (_activeIndex >= children.Count)
                {       // sequence is over
                    _activeChild.Clear();
                    _activeChild = null;
                    _activeIndex = -1;
                }
                else
                {       // next node
                    _activeChild.Clear();
                    _activeChild = children[_activeIndex];
                    result       = BTResult.Running;
                }
            }
            return(result);
        }
Example #2
0
        public override BTResult Tick()
        {
            if (_activeChild == null)
            {
                return(BTResult.Ended);
            }

            BTResult result = _activeChild.Tick();

            if (result != BTResult.Running)
            {
                _activeChild.Clear();
                _activeChild = null;
            }
            return(result);
        }
Example #3
0
        public void DoUpdate()
        {
            if (!isRunning)
            {
                return;
            }
            //if(++frameCount>=framePeriod)
            {
//                 frameCount = 0;
//                 if (database.GetData<bool>(RESET))
//                 {
//                     Reset();
//                     database.SetData<bool>(RESET, false);
//                 }

                // Iterate the BT tree now!
                if (_root.Evaluate())
                {
                    _root.Tick();
                }
            }
        }