private void Awake() { GameObject parent = this.transform.parent.gameObject; ICPControllerOfParent = parent.GetComponent <ICPController>(); Debug.Assert(ICPControllerOfParent != null, "The parent gameobject of the object that has the " + this.name + " is expected to have an ICPController."); Normal.MagnitudeFactor = normalScale; }
private void Awake() { if (CLI.Instance.CLIModeActive) { Destroy(this); } GameObject parent = this.transform.parent.gameObject; parentsICPController = parent.GetComponent <ICPController>(); Debug.Assert(parentsICPController != null, "The parent gameobject of the object that has the " + this.name + " is expected to have an ICPController."); }