private void ux_AddLayer_Click(object sender, EventArgs e) { var dialog = new AddLayer(CurrentLevel.MapLayers); var result = dialog.ShowDialog(); if (result == DialogResult.OK) { // create a layer object // TODO: make sure this is relative to one of the content directories... var layer = new MapLayer { TileSetTexturePath = dialog.TileSet, TileSize = dialog.TileSize, Name = dialog.LayerName }; CurrentLevel.MapLayers.Add(layer); RefreshLayerList(); } }
private void ux_AddLayer_Click( object sender, EventArgs e ) { var dialog = new AddLayer( CurrentLevel.MapLayers ); var result = dialog.ShowDialog(); if( result == DialogResult.OK ) { // create a layer object // TODO: make sure this is relative to one of the content directories... var layer = new MapLayer { TileSetTexturePath = dialog.TileSet, TileSize = dialog.TileSize, Name = dialog.LayerName }; CurrentLevel.MapLayers.Add( layer ); RefreshLayerList(); } }