Example #1
0
        private static void ThreadedResize(ref float[,] data, int newWidth, int newHeight)
        {
            if (_mutex == null)
            {
                _mutex = new Mutex(false);
            }

            _oldArray = data;
            _oldWidth = data.GetUpperBound(0) + 1;
            _newArray = new float[newWidth, newHeight];
            _newWidth = newWidth;
            _ratioX   = (float)(data.GetUpperBound(0)) / (float)_newWidth;
            _ratioY   = (float)(data.GetUpperBound(1)) / (float)newHeight;

            int coresToUse = _processorCount > 1 ? _processorCount : 1;
            int cores      = Math.Min(coresToUse, newHeight);
            int slice      = (int)(Math.Floor((float)newHeight / cores));

            _finishedCount = 0;

            for (int i = 0; i < cores - 1; ++i)
            {
                ArrayResizeThreadData    td          = new ArrayResizeThreadData(slice * i, slice * (i + 1));
                ParameterizedThreadStart threadStart = new ParameterizedThreadStart(ResizeFuntion);
                Thread newThread = new Thread(threadStart);
                newThread.Start(td);
            }
            ArrayResizeThreadData lastSlice = new ArrayResizeThreadData(slice * (cores - 1), newHeight);

            ResizeFuntion(lastSlice);
            while (_finishedCount < cores)
            {
                Thread.Sleep(1);
            }
            data = _newArray;
        }
Example #2
0
        private static void ResizeFuntion(System.Object obj)
        {
            ArrayResizeThreadData td = (ArrayResizeThreadData)obj;
            int oldArrayWidth        = _oldArray.GetUpperBound(0) + 1;

            for (int y = td.Start; y < td.End; ++y)
            {
                int yFloor = (int)(y * _ratioY);
                int yCeil  = (int)Math.Ceiling(y * _ratioY);
                for (int x = 0; x <= _newArray.GetUpperBound(0); ++x)
                {
                    int   xFloor = (int)(x * _ratioX);
                    int   xCeil  = (int)Math.Ceiling(x * _ratioX);
                    float xLerp  = (x * _ratioX) - (float)xFloor;
                    _newArray [x, y] = Lerp(
                        Lerp(_oldArray [xFloor, yFloor], _oldArray [xCeil, yFloor], xLerp),
                        Lerp(_oldArray [xFloor, yCeil], _oldArray [xCeil, yCeil], xLerp),
                        (y * _ratioY) - (float)yFloor);
                }
            }
            _mutex.WaitOne();
            ++_finishedCount;
            _mutex.ReleaseMutex();
        }