public void GetWinnableConnectionAround_OnEdge() { object player1 = new object(); object player2 = new object(); var tc = new TileConnection(new List<Tile>() { new Tile(new Column(0), 1, player1), new Tile(new Column(1), 1, player1), new Tile(new Column(2), 1), new Tile(new Column(3), 1), new Tile(new Column(4), 1), new Tile(new Column(5), 1), new Tile(new Column(6), 1) }); var winnable = tc.GetWinnableConnectionAround(tc.Tiles[0]); //4,1 + is out since it's too far away Assert.AreEqual(4, winnable.Tiles.Count); Assert.AreEqual("[0,1] - [3,1]", winnable.ToString()); }
public void GetWinnableConnectionAround_Simple() { object player1 = new object(); object player2 = new object(); var tc = new TileConnection(new List<Tile>() { new Tile(new Column(0), 1, player2), new Tile(new Column(1), 1), new Tile(new Column(2), 1, player1), new Tile(new Column(3), 1), new Tile(new Column(4), 1), new Tile(new Column(5), 1), new Tile(new Column(6), 1) }); var winnable = tc.GetWinnableConnectionAround(tc.Tiles[2]); //0,1 is out since it's the wrong player //6,1 is out since it's too far away Assert.AreEqual(5, winnable.Tiles.Count); Assert.AreEqual("[1,1] - [5,1]", winnable.ToString()); }