public ISystemOpenGL.Context? GetCurrentGLContext() { var ptr = GLFW.GetCurrentContext(); if (ptr != IntPtr.Zero) { return(glContexts[ptr]); } return(null); }
public ISystemOpenGL.Context? GetCurrentGLContext() { var ptr = GLFW.GetCurrentContext(); if (ptr != IntPtr.Zero) { return(glContexts[ptr]); } return(null); }