Example #1
0
        async void CreateScene()
        {
            Input.SubscribeToTouchEnd(OnTouched);

            var cache = ResourceCache;

            scene  = new Scene();
            octree = scene.CreateComponent <Octree> ();

            plotNode = scene.CreateChild();
            var baseNode = plotNode.CreateChild().CreateChild();
            var plane    = baseNode.CreateComponent <StaticModel>();

            plane.Model = ResourceCache.GetModel("Models/Plane.mdl");

            var cameraNode = scene.CreateChild("camera");

            camera = cameraNode.CreateComponent <Camera>();
            cameraNode.Position = new Vector3(10, 15, 10) / 1.75f;
            cameraNode.Rotation = new Quaternion(-0.121f, 0.878f, -0.305f, -0.35f);

            Node lightNode = cameraNode.CreateChild(name: "light");
            var  light     = lightNode.CreateComponent <Light>();

            light.LightType  = LightType.Point;
            light.Range      = 100;
            light.Brightness = 1.3f;

            int size = 3;

            baseNode.Scale = new Vector3(size * 1.5f, 1, size * 1.5f);
            bars           = new List <Bar>(size * size);
            for (var i = 0f; i < size * 1.5f; i += 1.5f)
            {
                for (var j = 0f; j < size * 1.5f; j += 1.5f)
                {
                    var boxNode = plotNode.CreateChild();
                    boxNode.Position = new Vector3(size / 2f - i, 0, size / 2f - j);
                    var box = new Bar(new Color(RandomHelper.NextRandom(), RandomHelper.NextRandom(), RandomHelper.NextRandom(), 0.9f));
                    boxNode.AddComponent(box);
                    box.SetValueWithAnimation((Math.Abs(i) + Math.Abs(j) + 1) / 2f);
                    bars.Add(box);
                }
            }
            SelectedBar = bars.First();
            SelectedBar.Select();
            await plotNode.RunActionsAsync(new EaseBackOut(new RotateBy(2f, 0, 360, 0)));

            movementsEnabled = true;
        }