Example #1
0
        public static Pack LoadBinary(string path)
        {
            Pack pack = new Pack(path);

            using (FileStream fileStream = File.OpenRead(path))
            {
                BinaryReaderBigEndian binaryReader = new BinaryReaderBigEndian(fileStream);

                uint nextChunkAbsoluteOffset = 0;

                do
                {
                    fileStream.Seek(nextChunkAbsoluteOffset, SeekOrigin.Begin);

                    nextChunkAbsoluteOffset = binaryReader.ReadUInt32();
                    uint fileCount = binaryReader.ReadUInt32();

                    for (uint i = 0; i < fileCount; ++i)
                    {
                        AssetRef file = AssetRef.LoadBinary(pack, binaryReader.BaseStream);

                        pack.assetLookupCache[file.Name] = file;

                        pack.Assets.Add(file);
                    }
                } while (nextChunkAbsoluteOffset != 0);

                return(pack);
            }
        }
Example #2
0
        public static AssetRef LoadBinary(Pack pack, Stream stream)
        {
            BinaryReaderBigEndian reader = new BinaryReaderBigEndian(stream);

            AssetRef assetRef = new AssetRef(pack);

            uint count = reader.ReadUInt32();

            assetRef.Name           = new string(reader.ReadChars((int)count));
            assetRef.AbsoluteOffset = reader.ReadUInt32();
            assetRef.Size           = reader.ReadUInt32();
            assetRef.Crc32          = reader.ReadUInt32();

            // Set the type of the asset based on the extension
            {
                // First get the extension without the leading '.'
                string extension = Path.GetExtension(assetRef.Name).Substring(1);

                try
                {
                    assetRef.Type = (Types)Enum.Parse(typeof(Types), extension, true);
                }
                catch (ArgumentException)
                {
                    // This extension isn't mapped in the enum
                    Debug.LogWarning("Unknown Forgelight File Type: " + extension);
                    assetRef.Type = Types.Unknown;
                }
            }

            return(assetRef);
        }