Example #1
0
        protected override void Update(GameTime gameTime)
        {
            MouseState mouState = Mouse.GetState();

            mouseLocation = new Vector2(mouState.X, mouState.Y);

            if (mouState.LeftButton == ButtonState.Pressed)
            {
                float dist = Vector2.Subtract(mouseLocation, a.location).Length();

                if (dist < a.radius)
                {
                    a.selected      = true;
                    mouseWasPressed = true;
                    a.location      = mouseLocation;
                }
            }
            if (mouState.LeftButton == ButtonState.Released && mouseWasPressed == true)
            {
                a.selected      = false;
                mouseWasPressed = false;
            }


            Vector2 force = a.attract(m);

            m.applyForce(force);
            m.update();

            base.Update(gameTime);
        }