protected override void Initialize() { // Screen Init graphics.IsFullScreen = false; graphics.PreferredBackBufferWidth = width; graphics.PreferredBackBufferHeight = height; graphics.ApplyChanges(); Window.Title = "Example 2.5: Fluid Resistance"; this.IsMouseVisible = true; spriteBatch = new SpriteBatch(GraphicsDevice); device = graphics.GraphicsDevice; Helpers.Drawing.init(device, spriteBatch); movers = new Mover[20]; int step = (width - 50) / movers.Length; for (int i = 0; i < movers.Length; i++) { movers[i] = new Mover(rnd.Next(1, 5), 50 + step * i, 100f, width, height); } liquid = new Liquid(0f, height / 2, width, height / 2, 0.1f); base.Initialize(); }
public Boolean isInside(Liquid l) { if (location.X > l.x && location.X < l.x + l.w && location.Y > l.y && location.Y < l.y + l.h) { return(true); } else { return(false); } }
public void drag(Liquid l) { float speed = velocity.Length(); float dragMagnitude = l.c * speed * speed; Vector2 drag = new Vector2(velocity.X, velocity.Y); drag = Vector2.Multiply(drag, -1f); drag.Normalize(); drag = Vector2.Multiply(drag, dragMagnitude); applyForce(drag); }
protected override void Initialize() { // Screen Init graphics.IsFullScreen = false; graphics.PreferredBackBufferWidth = width; graphics.PreferredBackBufferHeight = height; graphics.ApplyChanges(); Window.Title = "Example 2.5: Fluid Resistance"; this.IsMouseVisible = true; spriteBatch = new SpriteBatch(GraphicsDevice); device = graphics.GraphicsDevice; Helpers.Drawing.init(device, spriteBatch); movers = new Mover[20]; int step = (width - 50) / movers.Length; for (int i = 0; i < movers.Length; i++) { movers[i] = new Mover(rnd.Next(1, 5), 50 + step*i, 100f, width, height); } liquid = new Liquid(0f, height / 2, width, height / 2, 0.1f); base.Initialize(); }
public Boolean isInside(Liquid l) { if (location.X > l.x && location.X < l.x + l.w && location.Y > l.y && location.Y < l.y + l.h) { return true; } else { return false; } }