private void LoadRightWeaponDamageCollider()
 {
     rightHandDamageCollider = rightHandSlot.CurrentWeaponModel.GetComponentInChildren <DamageCollider> ();
 }
 private void LoadLeftWeaponDamageCollider()
 {
     leftHandDamageCollider = leftHandSlot.CurrentWeaponModel.GetComponentInChildren <DamageCollider> ();
 }