Example #1
0
        public void ToppTrumpsPoke()
        {
            List <Pokemon> Player_Deck = new List <Pokemon>();
            List <Pokemon> AI_Deck     = new List <Pokemon>();

            Pokemon_Spil stokkur1 = new Pokemon_Spil();

            stokkur1.Generate_Deck();
            for (int i = 0; i < 52 i++)
            {
                if ()
                {
                }
            }
        }
Example #2
0
        public void ToppTrumpsPoke()
        {
            List <Pokemon> Player_Deck = new List <Pokemon>();
            List <Pokemon> AI_Deck     = new List <Pokemon>();
            List <Pokemon> cardPool    = new List <Pokemon>();
            Pokemon_Spil   stokkur1    = new Pokemon_Spil();

            stokkur1.Generate_Deck();
            for (int i = 0; i < 52; i++)
            {
                if (i % 2 == 0)
                {
                    Player_Deck.Add(stokkur1.pokemon[i]);
                }
                else if (true)
                {
                    AI_Deck.Add(stokkur1.pokemon[i]);
                }
            }

            Console.Clear();
            bool player_turn = true;
            int  input       = 0;

            double[] AVG_Stats = stokkur1.AVG;

            while (Player_Deck.Count > 0 && AI_Deck.Count > 0)
            {
                if (player_turn)            //who picks?
                {
                    do
                    {
                        Console.Clear();
                        Console.WriteLine("Player: " + Player_Deck.Count + " vs AI: " + AI_Deck.Count);
                        Console.WriteLine("Player's hand:\n" + stokkur1.ToString());
                        Console.WriteLine("\n1. Hp");
                        Console.WriteLine("2. Attack");
                        Console.WriteLine("3. Defense");
                        Console.WriteLine("4. Special Attack");
                        Console.WriteLine("5. Special Defense");
                        Console.WriteLine("6. Speed");

                        Console.Write("Select the stat(the number): ");
                        input = Convert.ToInt16(Console.ReadLine());
                    } while (input < 1 || input > 7);
                    player_turn = false;
                }
                else
                {
                    input       = AI(AI_Deck[0], stokkur1.AVG);
                    player_turn = true;
                }
                Console.Clear();
                if (player_turn)
                {
                    switch (input)
                    {
                    case 1:
                        Console.WriteLine("AI picks HP");
                        break;

                    case 2:
                        Console.WriteLine("AI picks Attack");
                        break;

                    case 3:
                        Console.WriteLine("AI picks Defense");
                        break;

                    case 4:
                        Console.WriteLine("AI picks Special attack");
                        break;

                    case 5:
                        Console.WriteLine("AI picks Special defense");
                        break;

                    case 6:
                        Console.WriteLine("AI picks Speed");
                        break;
                    }
                }
                Console.WriteLine("Player: " + Player_Deck[0].Stats[input] + " vs AI: " + AI_Deck[0].Stats[input]);
                Console.WriteLine(Player_Deck[0]);
                Console.WriteLine("vs");
                Console.WriteLine(AI_Deck[0]);
                Console.ReadKey();
                if (Player_Deck[0].Stats[input] == AI_Deck[0].Stats[input])
                {
                    cardPool.Add(Player_Deck[0]);
                    cardPool.Add(AI_Deck[0]);
                    Player_Deck.Remove(Player_Deck[0]);
                    AI_Deck.Remove(AI_Deck[0]);
                }
                else if (Player_Deck[0].Stats[input] > AI_Deck[0].Stats[input])
                {
                    if (random.Next(0, 1) < 0.5)
                    {
                        Player_Deck.Add(Player_Deck[0]);
                        Player_Deck.Add(AI_Deck[0]);
                    }
                    else
                    {
                        AI_Deck.Remove(AI_Deck[0]);
                        Player_Deck.Remove(Player_Deck[0]);
                    }
                    cardPool = shuffle(Player_Deck);
                    for (int i = 0; i < cardPool.Count();)
                    {
                        Player_Deck.Add(cardPool[0]);
                        cardPool.Remove(cardPool[0]);
                    }
                }
                else
                {
                    if (random.Next(0, 1) < 0.5)
                    {
                        AI_Deck.Add(AI_Deck[0]);
                        AI_Deck.Add(Player_Deck[0]);
                    }
                    else
                    {
                        AI_Deck.Add(Player_Deck[0]);
                        AI_Deck.Add(AI_Deck[0]);
                    }
                    Player_Deck.Remove(Player_Deck[0]);
                    AI_Deck.Remove(AI_Deck[0]);
                    cardPool = shuffle(cardPool);
                    for (int i = 0; i < cardPool.Count();)
                    {
                        AI_Deck.Add(cardPool[0]);
                        cardPool.Remove(cardPool[0]);
                    }
                }
            }
            Console.ReadKey();
        }