Example #1
0
        /// <summary>
        /// Initializes a new instance of the <see cref="SplayTreeNode{T}"/> class.
        /// Constructor.
        /// </summary>
        /// <param name="data">
        /// Values for the node.
        /// </param>
        /// <param name="left">
        /// Left child node.
        /// </param>
        /// <param name="right">
        /// Right child node.
        /// </param>
        public SplayTreeNode(List <T> data, SplayTreeNode <T> left, SplayTreeNode <T> right)
        {
            this.Values = data;
            NodeList <T> children = new NodeList <T>(2);

            children[0]    = left;
            children[1]    = right;
            this.Neighbors = children;
            if (left.Height > right.Height)
            {
                this._height = left.Height + 1;
            }
            else
            {
                this._height = right.Height + 1;
            }
        }
Example #2
0
        /// <summary>
        /// Adds element to the tree.
        /// </summary>
        /// <param name="data">
        /// Element to be added.
        /// </param>
        public override void Add(T data)
        {
            var dataList = new List <T>(1)
            {
                data
            };
            var node = new SplayTreeNode <T>(dataList);
            SplayTreeNode <T> current = this._root, parent = null;
            int result;

            while (current != null)
            {
                result = this._comparer.Compare(current.Values[0], data);
                if (result > 0)
                {
                    parent  = current;
                    current = current.Left;
                }
                else
                {
                    parent  = current;
                    current = current.Right;
                }
            }

            if (parent == null)
            {
                this._root = node;
            }
            else
            {
                result = this._comparer.Compare(parent.Values[0], data);
                if (result > 0)
                {
                    parent.Left = node;
                }
                else
                {
                    parent.Right = node;
                }
            }

            node.Parent = parent;
            this.Splay(node);
        }
Example #3
0
        /// <summary>
        /// Indicates whether tree contains element.
        /// </summary>
        /// <param name="data">
        /// Element to be searched.
        /// </param>
        /// <returns>
        /// </returns>
        public override SearchResult Contains(T data)
        {
            SearchResult searchResult;

            searchResult.SearchPath   = new List <int>();
            searchResult.NodesVisited = 0;
            SplayTreeNode <T> lastVisited = null;
            SplayTreeNode <T> current     = this._root;

            while (current != null)
            {
                searchResult.NodesVisited++;
                int result = this._comparer.Compare(current.Values[0], data);
                if (result == 0)
                {
                    this.Splay(current);
                    if (searchResult.SearchPath != null)
                    {
                        searchResult.SearchPath.Clear();
                        searchResult.SearchPath = new List <int>();
                    }

                    return(searchResult);
                }

                if (result > 0)
                {
                    lastVisited = current;
                    current     = current.Left;
                    searchResult.SearchPath.Add(0);
                }
                else
                {
                    lastVisited = current;
                    current     = current.Right;
                    searchResult.SearchPath.Add(1);
                }
            }

            this.Splay(lastVisited);
            searchResult.SearchPath = null;

            return(searchResult);
        }
Example #4
0
 /// <summary>
 /// Initializes a new instance of the <see cref="SplayTree{T}"/> class.
 ///   Basic constructor.
 /// </summary>
 public SplayTree()
 {
     this._root = null;
 }
Example #5
0
        /// <summary>
        /// Performs Splay operation on input node.
        /// </summary>
        /// <param name="node">
        /// Node to be splayed.
        /// </param>
        public void Splay(SplayTreeNode <T> node)
        {
            if (this._root == null || node == null)
            {
                return;
            }

            SplayTreeNode <T> current = this._root;
            SplayTreeNode <T> parent  = null;

            while (current != node)
            {
                if (current == null || current.Neighbors == null)
                {
                    return;
                }

                int result = this._comparer.Compare(current.Values[0], node.Values[0]);
                if (result > 0)
                {
                    if (current.Left != null)
                    {
                        parent  = current;
                        current = (SplayTreeNode <T>)current.Left;
                    }
                }
                else
                {
                    if (current.Right != null)
                    {
                        parent  = current;
                        current = (SplayTreeNode <T>)current.Right;
                    }
                }
            }

            if (parent == null)
            {
                return;
            }

            // ZIG
            if (parent.Left == current)
            {
                parent.Balance(true);
            }

            // ZAG
            else
            {
                parent.Balance(false);
            }

            while (current.Parent != null)
            {
                current = (SplayTreeNode <T>)current.Parent;
            }

            this._root = current;
            if (this._root != node)
            {
                this.Splay(node);
            }
            else if (this._root != null)
            {
                this._root.UpdateHeight();
            }
        }
Example #6
0
        /// <summary>
        /// Removes element from the tree.
        /// </summary>
        /// <param name="data">
        /// Element to be removed.
        /// </param>
        /// <returns>
        /// The remove.
        /// </returns>
        public override bool Remove(T data)
        {
            if (this._root == null)
            {
                return(false);
            }

            SplayTreeNode <T> current = this._root, parent = null;
            int result = this._comparer.Compare(current.Values[0], data);

            while (result != 0)
            {
                if (result > 0)
                {
                    parent  = current;
                    current = current.Left;
                }
                else
                {
                    parent  = current;
                    current = current.Right;
                }

                if (current == null)
                {
                    this.Splay(parent);
                    return(false);
                }

                result = this._comparer.Compare(current.Values[0], data);
            }

            if (current.Right == null)
            {
                if (parent == null)
                {
                    if (current.Left != null)
                    {
                        current.Left.Parent = parent;
                    }

                    this._root = current.Left;
                }
                else
                {
                    result = this._comparer.Compare(parent.Values[0], current.Values[0]);
                    if (result > 0)
                    {
                        if (current.Left != null)
                        {
                            current.Left.Parent = parent;
                        }

                        parent.Left = current.Left;
                    }
                    else
                    {
                        if (current.Right != null)
                        {
                            current.Right.Parent = parent;
                        }

                        parent.Right = current.Right;
                    }
                }
            }
            else if (current.Right.Left == null)
            {
                current.Right.Left = current.Left;
                if (current.Left != null)
                {
                    current.Left.Parent = current.Right;
                }

                if (parent == null)
                {
                    if (current.Right != null)
                    {
                        current.Right.Parent = parent;
                    }

                    this._root = current.Right;
                }
                else
                {
                    result = this._comparer.Compare(parent.Values[0], current.Values[0]);
                    if (result > 0)
                    {
                        if (current.Right != null)
                        {
                            current.Right.Parent = parent;
                        }

                        parent.Left = current.Right;
                    }
                    else
                    {
                        if (current.Right != null)
                        {
                            current.Right.Parent = parent;
                        }

                        parent.Right = current.Right;
                    }
                }
            }
            else
            {
                SplayTreeNode <T> leftMost = current.Right, lmParent = current;
                while (leftMost.Left != null)
                {
                    lmParent = leftMost;
                    leftMost = lmParent.Left;
                }

                lmParent.Left  = leftMost.Right;
                leftMost.Left  = current.Left;
                leftMost.Right = current.Right;
                if (lmParent.Left != null)
                {
                    lmParent.Left.Parent = leftMost;
                }

                if (leftMost.Right != null)
                {
                    leftMost.Right.Parent = lmParent;
                }

                if (current.Left != null)
                {
                    current.Left.Parent = leftMost;
                }

                if (current.Right != null)
                {
                    current.Right.Parent = leftMost;
                }

                if (parent == null)
                {
                    leftMost.Parent = parent;
                    this._root      = leftMost;
                }
                else
                {
                    result = this._comparer.Compare(parent.Values[0], current.Values[0]);
                    if (result > 0)
                    {
                        leftMost.Parent = parent;
                        parent.Left     = leftMost;
                    }
                    else
                    {
                        leftMost.Parent = parent;
                        parent.Right    = leftMost;
                    }
                }
            }

            if (current != null)
            {
                this.Splay((SplayTreeNode <T>)current.Parent);
            }

            current.Parent = current.Left = current.Right = null;
            return(true);
        }
Example #7
0
 /// <summary>
 /// Clears nodes of the tree.
 /// </summary>
 public override void Clear()
 {
     this._root = null;
 }
Example #8
0
        /// <summary>
        /// Performs left or right rotation.
        /// </summary>
        /// <param name="leftBalance">
        /// Indicates whether perform left rotation.
        /// </param>
        public void Balance(bool leftBalance)
        {
            if (leftBalance)
            {
                // right rotation
                SplayTreeNode <T> z = this;
                SplayTreeNode <T> y = this.Left;
                SplayTreeNode <T> a = this.Left.Left;
                SplayTreeNode <T> b = this.Left.Right;
                SplayTreeNode <T> c = this.Right;
                bool zIsleftNode    = false;
                if (z.Parent != null && ((SplayTreeNode <T>)z.Parent).Left == this)
                {
                    zIsleftNode = true;
                }

                z.Left = b;
                if (b != null)
                {
                    b.Parent = z;
                }

                y.Right = z;
                if (y != null)
                {
                    y.Parent = z.Parent;
                    if (y.Parent != null)
                    {
                        if (zIsleftNode)
                        {
                            ((SplayTreeNode <T>)y.Parent).Left = y;
                        }
                        else
                        {
                            ((SplayTreeNode <T>)y.Parent).Right = y;
                        }
                    }
                }

                z.Parent = y;
            }
            else
            {
                // left rotation
                SplayTreeNode <T> z = this;
                SplayTreeNode <T> y = this.Right;
                SplayTreeNode <T> a = this.Left;
                SplayTreeNode <T> b = this.Right.Left;
                SplayTreeNode <T> c = this.Right.Right;
                bool zIsleftNode    = false;
                if (z.Parent != null && ((SplayTreeNode <T>)z.Parent).Left == this)
                {
                    zIsleftNode = true;
                }

                z.Right = b;
                if (b != null)
                {
                    b.Parent = z;
                }

                y.Left = z;
                if (y != null)
                {
                    y.Parent = z.Parent;
                    if (y.Parent != null)
                    {
                        if (zIsleftNode)
                        {
                            ((SplayTreeNode <T>)y.Parent).Left = y;
                        }
                        else
                        {
                            ((SplayTreeNode <T>)y.Parent).Right = y;
                        }
                    }
                }

                z.Parent = y;
            }
        }
Example #9
0
        /// <summary>
        /// Balances node.
        /// </summary>
        /// <returns>
        /// The balance.
        /// </returns>
        public bool Balance()
        {
            this.UpdateHeight();
            int leftHeight  = 0;
            int rightHeight = 0;

            if (this.Left != null)
            {
                leftHeight = this.Left.Height;
            }

            if (this.Right != null)
            {
                rightHeight = this.Right.Height;
            }

            if (leftHeight - rightHeight > 1)
            {
                // right rotation
                SplayTreeNode <T> z = this;
                SplayTreeNode <T> y = this.Left;
                SplayTreeNode <T> a = this.Left.Left;
                SplayTreeNode <T> b = this.Left.Right;
                SplayTreeNode <T> c = this.Right;
                bool zIsleftNode    = false;
                if (z.Parent != null && ((SplayTreeNode <T>)z.Parent).Left == this)
                {
                    zIsleftNode = true;
                }

                z.Left = b;
                if (b != null)
                {
                    b.Parent = z;
                }

                y.Right = z;
                if (y != null)
                {
                    y.Parent = z.Parent;
                    if (y.Parent != null)
                    {
                        if (zIsleftNode)
                        {
                            ((SplayTreeNode <T>)y.Parent).Left = y;
                        }
                        else
                        {
                            ((SplayTreeNode <T>)y.Parent).Right = y;
                        }
                    }
                }

                z.Parent = y;
                return(true);
            }
            else if (rightHeight - leftHeight > 1)
            {
                // left rotation
                SplayTreeNode <T> z = this;
                SplayTreeNode <T> y = this.Right;
                SplayTreeNode <T> a = this.Left;
                SplayTreeNode <T> b = this.Right.Left;
                SplayTreeNode <T> c = this.Right.Right;
                bool zIsleftNode    = false;
                if (z.Parent != null && ((SplayTreeNode <T>)z.Parent).Left == this)
                {
                    zIsleftNode = true;
                }

                z.Right = b;
                if (b != null)
                {
                    b.Parent = z;
                }

                y.Left = z;
                if (y != null)
                {
                    y.Parent = z.Parent;
                    if (y.Parent != null)
                    {
                        if (zIsleftNode)
                        {
                            ((SplayTreeNode <T>)y.Parent).Left = y;
                        }
                        else
                        {
                            ((SplayTreeNode <T>)y.Parent).Right = y;
                        }
                    }
                }

                z.Parent = y;
                return(true);
            }

            bool balanced = false;

            if (this.Left != null && this.Left.Balance())
            {
                balanced = true;
            }

            if (this.Right != null && this.Right.Balance())
            {
                balanced = true;
            }

            return(balanced);
        }