Example #1
0
        protected override void OnCreate()
        {
            predictUpdateSystemGroup = World.GetOrCreateSystem <PredictUpdateSystemGroup>();
            AddSystemToUpdateList(predictUpdateSystemGroup);

            applyPredictedStateSystemGroup = World.GetOrCreateSystem <ApplyPredictedStateSystemGroup>();
            // AddSystemToUpdateList(predictRollbackStateSystemGroup);
            inputSystem = World.GetOrCreateSystem <InputSystem>();
            replicateEntitySystemGroup = World.GetOrCreateSystem <ReplicateEntitySystemGroup>();
        }