Example #1
0
        protected override void OnUpdate()
        {
            Entities.WithStructuralChanges().
            WithAll <Character, Despawn>().
            ForEach((Entity entity,
                     in SlotPredictedState slotState,
                     in TransformPredictedState transformState,
                     in VelocityPredictedState velocityState) =>
            {
                if (slotState.FilledIn == Entity.Null)
                {
                    return;
                }

                var pickupedEntity = slotState.FilledIn;

                var ownerSlot = EntityManager.GetComponentData <SlotSetting>(entity);
                var offset    = EntityManager.GetComponentData <OffsetSetting>(pickupedEntity);

                ItemAttachUtilities.ItemDetachFromOwner(EntityManager,
                                                        pickupedEntity,
                                                        entity,
                                                        transformState.Position + math.mul(transformState.Rotation, ownerSlot.Pos + offset.Pos),
                                                        transformState.Rotation,
                                                        velocityState.Linear);
            }).Run();
        protected override void OnUpdate()
        {
            Entities
            .WithAll <ServerEntity>()
            .WithStructuralChanges()
            .ForEach((Entity entity,
                      ref TriggerPredictedState triggerState,
                      in SlotPredictedState slotState,
                      in UserCommand command,
                      in TransformPredictedState transformState,
                      in VelocityPredictedState velocityState) =>
            {
                if (!command.Buttons.IsSet(UserCommand.Button.Button1))
                {
                    return;
                }

                var worldTick = GetSingleton <WorldTime>().Tick;
                //   FSLog.Info($"CharacterPickupGroundSystem:{pickupState.PickupedEntity},{triggerState.TriggeredEntity}");

                //pickup item
                var pickupedEntity  = slotState.FilledIn;
                var triggeredEntity = triggerState.TriggeredEntity;
                if (pickupedEntity == Entity.Null && triggeredEntity != Entity.Null)
                {
                    if (!EntityManager.HasComponent <Item>(triggeredEntity))
                    {
                        return;
                    }
                    FSLog.Info($"PickUpItem,command ,triggerState.TriggeredEntity:{triggeredEntity},worldTick:{worldTick}");

                    ItemAttachUtilities.ItemAttachToOwner(EntityManager,
                                                          triggeredEntity, entity, Entity.Null);

                    triggerState.TriggeredEntity = Entity.Null;
                }
                //putdown item
                else if (pickupedEntity != Entity.Null && triggeredEntity == Entity.Null)
                {
                    FSLog.Info(
                        $"PutDownItem,tick:{command.RenderTick},worldTick:{worldTick},velocityState.Linear:{velocityState.Linear}");
                    var ownerSlot = EntityManager.GetComponentData <SlotSetting>(entity);
                    //  var offset = EntityManager.GetComponentData<OffsetSetting>(pickupedEntity);

                    ItemAttachUtilities.ItemDetachFromOwner(EntityManager,
                                                            pickupedEntity,
                                                            entity,
                                                            transformState.Position + math.mul(transformState.Rotation, ownerSlot.Pos),
                                                            transformState.Rotation,
                                                            velocityState.Linear);
                }
            }).Run();