public void setWeapon(ObjWeapon weapon)
        {
            if (!activity.isMuted())
            {
                Audiomanager.Play("gunload.mp3", 20);
            }

            this.weapon = weapon;
        }
        public ObjShot(Context context, int x, int y) : base(context, "Shot", 0.025f)
        {
            setResourceID("Flyiing_Hiigh.Resources.Drawable.WeaponStuff.shot1.png");
            setPosition(x, y);

            xSpeed = 7;
            resID  = 0;

            if (!activity.isMuted())
            {
                Audiomanager.Play("silencer.wav", 0.5);
            }
        }