public void GoToFrame(int frame) { _window.GetSequenceEditor().SetCurrentFrame(frame); if (_window.IsPlaying) { _window.Pause(); } FUtility.RepaintGameView(); }
public void GoToFrame(int frame) { _window.GetSequenceEditor().SetCurrentFrame(frame); if (_window.IsPlaying) { _window.Pause(); } FUtility.RepaintGameView(); }