Example #1
0
        public void Update(Vector2 position, float rotation = 0f)
        {
            anim.Update(position, rotation);

            if (anim.currentFrame >= spritesheets[sheet].totalFrames)
            {
                if (spritesheets[sheet].next >= 0)
                {
                    Play(spritesheets[sheet].next);
                }
            }
        }
Example #2
0
        public override void Update()
        {
            velocity = Vector2.Add(velocity, Vector2.Multiply(delta, 0.3f));
            ApplyAction();
            AbsorbPoints();

            base.Update();

            pointerAnim.Update(position, CollectorAngle() + MathHelper.ToRadians(45f));
            pointsAnim.Update(position);
            stateAnim.Update(position);
            pointsNotification.Update(position);
            badgeNotification.Update(position);
        }
Example #3
0
        public override void Update()
        {
            if (disabled)
            {
                return;
            }

            drag = capacity / normalCapacity;

            CollectResources();
            UpdateProjectiles();

            collectorAnim.Update(position);
            portalAnim.Update(position);
            poofAnim.Update(position);
            explodeAnim.Update(position);

            if (collected >= capacity)
            {
                Burst(true);
            }

            if (heartbeatSchedule.IsOn())
            {
                SendHeartbeat();
            }

            if (scale < targetScale)
            {
                scale += scaleRate;
            }

            if (!isDying && collectorAnim.sheet == (int)States.Static)
            {
                if (health <= 40)
                {
                    damage = 2;
                }
                else if (health <= 80)
                {
                    damage = 1;
                }
                else
                {
                    damage = 0;
                }
                collectorAnim.SetFrame(damage);
                base.Update();
            }
        }
Example #4
0
        public override void Update()
        {
            if (disabled)
            {
                return;
            }

            CheckCollision();

            WrapY();

            rotation = (float)Math.Atan2(velocity.X, velocity.Y) + MathHelper.ToRadians(90);

            if (!isDying)
            {
                animation.Update(position, rotation);
            }
            else
            {
                explosion.Update(position);
            }
            base.Update();
        }