Example #1
0
        public void Draw(Camera camera)
        {
            Matrix4 lookat = camera.View;
            GL.MatrixMode(MatrixMode.Modelview);
            GL.LoadMatrix(ref lookat);

            GL.Disable(EnableCap.CullFace);
            GL.Disable(EnableCap.Texture2D);
            GL.Disable(EnableCap.Lighting);
            GL.Disable(EnableCap.Light0);

            GL.PolygonMode(MaterialFace.FrontAndBack, PolygonMode.Line);

            GL.Begin(PrimitiveType.Quads);
            GL.Color4(0f, 1.0f, 0f, 1.0f);

            GL.Vertex3(-1.0f, 0, -1.0f);
            GL.Vertex3( 0,    0, -1.0f);
            GL.Vertex3( 0,    0,  0);
            GL.Vertex3(-1.0f, 0,  0);

            GL.Vertex3(0, 0, -1.0f);
            GL.Vertex3(1.0f, 0, -1.0f);
            GL.Vertex3(1.0f, 0, 0);
            GL.Vertex3(0, 0, 0);

            GL.Vertex3(-1.0f, 0, 0);
            GL.Vertex3(0, 0, 0);
            GL.Vertex3(0, 0, 1.0f);
            GL.Vertex3(-1.0f, 0, 1.0f);

            GL.Vertex3(0, 0, 0);
            GL.Vertex3(1.0f, 0, 0);
            GL.Vertex3(1.0f, 0, 1.0f);
            GL.Vertex3(0, 0, 1.0f);
            GL.End();

            if (bb != null) { bb.Draw(); }

            GL.Enable(EnableCap.CullFace);
            GL.Enable(EnableCap.Texture2D);
            GL.Enable(EnableCap.Lighting);
            GL.Enable(EnableCap.Light0);
            GL.FrontFace(frontFace);

            Lights();

            foreach (var model in models)
            {
                model.Draw();
            }

            foreach (var entity in entities)
            {
                entity.Draw();
            }
        }
Example #2
0
 public Viewport()
 {
     camera = new Camera() { ProjectionMode = mode, Zoom = 2 };
     tw = new TextWriter(vw, vh, 50, 20);
 }