Example #1
0
        private LinkInfo(NodeInfo nodeInfo, Slot slot, Node node)
        {
            Slot     = slot;
            SlotInfo = SlotInfo.From(nodeInfo, slot);
            SlotInfo.PropertyChanged += SlotInfo_PropertyChanged;

            Node     = node;
            NodeInfo = NodeInfo.From(nodeInfo.FlowInfo, node);
            NodeInfo.PropertyChanged += NodeInfo_PropertyChanged;
        }
Example #2
0
        private void Reset()
        {
            FlowInfo.Flow.Reset();

            nodes.Clear();
            nodes = FlowInfo.Flow.Origins
                    .Select(n => NodeInfo.From(FlowInfo, n))
                    .ToList();

            foreach (NodeInfo nodeInfo in nodes)
            {
                nodeInfo.Status = NodeStatus.Paused;
            }

            State = DebuggerState.Break;
        }
Example #3
0
        private async Task Evaluate(NodeInfo nodeInfo)
        {
            NodeStep nodeStep;

            nodeInfo.Status = NodeStatus.Running;

            try
            {
                Log.Trace(DebuggerCategory, "Entering node {0}", nodeInfo.Type.Name);

                nodeStep = nodeInfo.Node.Evaluate();

                Log.Trace(DebuggerCategory, "Exiting node {0} with result {1}", nodeInfo.Type.Name, nodeStep.Result);
            }
            catch (Exception e)
            {
                Log.Error(DebuggerCategory, "Error while executing node {0}. {1}", nodeInfo.Type.Name, e.Message);
                nodeStep = new NodeStep(NodeResult.Fail, null);
            }

            if (State == DebuggerState.Idle)
            {
                return;
            }

            nodeInfo.Status = NodeStatus.Idle;
            nodeInfo.Result = nodeStep.Result;

            switch (nodeStep.Result)
            {
            case NodeResult.Skip: return;

            case NodeResult.Fail: Break(); return;

            case NodeResult.Stop: Stop(); return;
            }

            NodeInfo[] nodeInfos = nodeStep.Slot.Nodes.Select(n => NodeInfo.From(FlowInfo, n)).ToArray();

            foreach (NodeInfo node in nodeInfos)
            {
                node.Status = NodeStatus.Paused;
            }

            lock (nodes)
                nodes.AddRange(nodeInfos);
        }
Example #4
0
        public void Stop()
        {
            if (State == DebuggerState.Idle)
            {
                return;
            }

            State = DebuggerState.Idle;

            nodes.Clear();
            tasks.Clear();

            foreach (NodeInfo nodeInfo in FlowInfo.Flow.GetAllNodes().Select(n => NodeInfo.From(FlowInfo, n)))
            {
                nodeInfo.Status = NodeStatus.Idle;
            }
        }