public void StartListen(Action<int> readyCallback) { _dcc = new DccChat(); _dcc.Connected += dcc_Connected; _dcc.Disconnected += dcc_Disconnected; _dcc.Error += dcc_Error; _dcc.MessageReceived += dcc_MessageReceived; try { _port = _dcc.Listen(App.Settings.Current.Dcc.LowPort, App.Settings.Current.Dcc.HighPort); } catch (InvalidOperationException) { this.Write("Error", "No available ports."); _port = 0; } if (App.Settings.Current.Dcc.EnableUpnp && NatHelper.IsAvailable) { this.Write("Client", "Forwarding port..."); NatHelper.BeginAddForwardingRule(_port, System.Net.Sockets.ProtocolType.Tcp, "Floe DCC", (o) => { this.Dispatcher.BeginInvoke((Action)(() => { this.Write("Client", "Waiting for connection..."); readyCallback(_port); })); }); _isPortForwarding = true; } else { this.Write("Client", "Waiting for connection..."); readyCallback(_port); } }
private void AcceptChat() { _dcc = new DccChat(); _dcc.Connected += dcc_Connected; _dcc.Disconnected += dcc_Disconnected; _dcc.Error += dcc_Error; _dcc.MessageReceived += dcc_MessageReceived; this.Write("Client", "Connecting..."); _dcc.Connect(_address, _port); }