Example #1
0
        internal virtual void RefreshInternal()
        {
            // Check if need to update value
            if (_hasValueDirty)
            {
                // Cleanup (won't retry update in case of exception)
                object val = _valueToSet;
                _hasValueDirty = false;
                _valueToSet    = null;

                // Assign value
                _values.Set(_parent.Values, val);

                // Propagate values up (eg. when member of structure gets modified, also structure should be updated as a part of the other object)
                var obj = _parent;
                while (obj._parent != null)
                {
                    obj._parent.SyncChildValues(obj.Values);
                    obj = obj._parent;
                }
            }
            else
            {
                // Update values
                _values.Refresh(_parent.Values);
            }

            // Update itself
            _isSetBlocked = true;
            Refresh();
            _isSetBlocked = false;

            // Update children
            for (int i = 0; i < _children.Count; i++)
            {
                _children[i].RefreshInternal();
            }
        }
Example #2
0
        internal virtual void RefreshInternal()
        {
            if (_values == null)
            {
                return;
            }

            // Check if need to update value
            if (_hasValueDirty)
            {
                // Cleanup (won't retry update in case of exception)
                object val = _valueToSet;
                _hasValueDirty = false;
                _valueToSet    = null;

                // Assign value
                _values.Set(_parent.Values, val);

                // Propagate values up (eg. when member of structure gets modified, also structure should be updated as a part of the other object)
                var obj = _parent;
                while (obj._parent != null && !(obj._parent is SyncPointEditor)) // && obj.NeedsValuePropagationUp)
                {
                    obj.Values.Set(obj._parent.Values, obj.Values);
                    obj = obj._parent;
                }

                OnUnDirty();
            }
            else
            {
                // Update values
                _values.Refresh(_parent.Values);
            }

            // Update itself
            _isSetBlocked = true;
            Refresh();
            _isSetBlocked = false;

            // Update children
            try
            {
                var childrenCount = _skipChildrenRefresh ? 0 : _children.Count;
                for (int i = 0; i < childrenCount; i++)
                {
                    _children[i].RefreshInternal();
                }
                _skipChildrenRefresh = false;
            }
            catch (TargetException ex)
            {
                // This happens when one of the edited objects changes its type.
                // Eg. from Label to TextBox, while both types were assigned to the same field of type Control.
                // It's valid, just rebuild the child editors and log the warning to keep it tracking.
                Editor.LogWarning("Exception while updating the child editors");
                Editor.LogWarning(ex);
                RebuildLayoutOnRefresh();
            }

            // Rebuild if flag is set
            if (_rebuildOnRefresh)
            {
                _rebuildOnRefresh = false;
                RebuildLayout();
            }
        }
Example #3
0
 /// <summary>
 /// Synchronizes the value of the <see cref="Values"/> container. Called during Refresh to flush property after editing it in UI.
 /// </summary>
 /// <param name="value">The value to set.</param>
 protected virtual void SynchronizeValue(object value)
 {
     _values.Set(_parent.Values, value);
 }
Example #4
0
 /// <summary>
 /// Synchronizes the child values container with this editor values.
 /// </summary>
 /// <param name="values">The values to synchronize.</param>
 protected virtual void SyncChildValues(ValueContainer values)
 {
     values.Set(Values);
 }