Inheritance: CombinedEmbeddedContentProject
Example #1
0
        private static ProjectBase TryGetProjectTypeFromDefineConstants(Project coreVisualStudioProject, out string message)
        {
            string preProcessorConstants = GetPreProcessorConstantsFromProject(coreVisualStudioProject);

            //string sasfd = ProjectManager.LibrariesPath;

            // Check for other platforms before checking for FRB_XNA because those projects
            // include FRB_XNA in them

            ProjectBase toReturn = null;

            if (preProcessorConstants.Contains("ANDROID"))
            {
                toReturn = new AndroidProject(coreVisualStudioProject);
            }
            else if (preProcessorConstants.Contains("WINDOWS_8"))
            {
                toReturn = new Windows8MonoGameProject(coreVisualStudioProject);
            }
            else if (preProcessorConstants.Contains("IOS"))
            {
                toReturn = new IosMonogameProject(coreVisualStudioProject);
            }
            else if (preProcessorConstants.Contains("UWP"))
            {
                toReturn = new UwpProject(coreVisualStudioProject);
            }
            else if (preProcessorConstants.Contains("WINDOWS_PHONE"))
            {
                toReturn = new WindowsPhoneProject(coreVisualStudioProject);
            }
            else if (preProcessorConstants.Contains("LINUX"))
            {
                toReturn = new DesktopGlLinuxProject(coreVisualStudioProject);
            }
            else if (preProcessorConstants.Contains("DESKTOP_GL"))
            {
                toReturn = new DesktopGlProject(coreVisualStudioProject);
            }


            // Do XNA_4 last, since every
            // other project type has this
            // preprocessor type, so every project
            // type would return true here
            else if (preProcessorConstants.Contains("XNA4"))
            {
                toReturn = new Xna4Project(coreVisualStudioProject);
            }

            message = null;
            if (toReturn == null)
            {
                message = $"Could not determine project type from preprocessor directives. The preprocessor directive string is \"{preProcessorConstants}\"";
            }

            return(toReturn);
        }
Example #2
0
        private static ProjectBase TryGetProjectTypeFromDefineConstants(Project coreVisualStudioProject)
        {
            string preProcessorConstants = GetPreProcessorConstantsFromProject(coreVisualStudioProject);

            //string sasfd = ProjectManager.LibrariesPath;

            // Check for other platforms before checking for FRB_XNA because those projects
            // include FRB_XNA in them

            ProjectBase toReturn = null;

            if (preProcessorConstants.Contains("ANDROID"))
            {
                toReturn = new AndroidProject(coreVisualStudioProject);
            }
            else if (preProcessorConstants.Contains("WINDOWS_8"))
            {
                toReturn = new Windows8MonoGameProject(coreVisualStudioProject);
            }
            else if(preProcessorConstants.Contains("IOS"))
            {
                toReturn = new IosMonogameProject(coreVisualStudioProject);
            }
            else if(preProcessorConstants.Contains("UWP"))
            {
                toReturn = new UwpProject(coreVisualStudioProject);
            }
            else if (preProcessorConstants.Contains("WINDOWS_PHONE"))
            {
                toReturn = new WindowsPhoneProject(coreVisualStudioProject);
            }

            else if (preProcessorConstants.Contains("XNA4"))
            {
                toReturn = new Xna4Project(coreVisualStudioProject);
            }

            else if (preProcessorConstants.Contains("FRB_XNA"))
            {
                toReturn = new XnaProject(coreVisualStudioProject);
            }

            else if (preProcessorConstants.Contains("FSB") || preProcessorConstants.Contains("SILVERLIGHT"))
            {
                toReturn = new FsbProject(coreVisualStudioProject);
            }

            else if (preProcessorConstants.Contains("FRB_MDX"))
            {
                toReturn = new MdxProject(coreVisualStudioProject);
            }
            
            return toReturn;
        }